Re: First Stike Vs 2142

I can't stand vanilla because of the unlocks. Rather than rewarding players for playing etc, I think it actually penalises new players who don't have access to the more powerful and better hardware. IMO it actually supports noob bashing, poor cretins have carp guns and become faodder for those with something a little more powerful. Especially when they go up against a well formed squad with shields etc deployed.

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Re: First Stike Vs 2142

Safe-Keeper wrote:

Unlocks, in my eyes, deter gameplay as it makes it harder for squad leaders to coordinate his squad, as there's no way to know who has who without asking them, which slows down communication.

Press T and look to the upper left Corner of your Screen:

http://i299.photobucket.com/albums/mm296/Alreech/Battlefield/screen001.jpg

Personally I think BF2142 is a much better game as BF2.
Where is no prone spamming, instead the enemy croutch behind cover in a firefight like i except it from the firefights i know from movies.
The Fieldupgrades rewards Teamwork quickly and allow you to test the Gadgets bevor unlocking them.
The Custom Items for each class allow you to pimp your kits to your style of play.
And best: The Menu for the Squadleader / Commander is much better, allowing you to command with the 3D Map.

But is it better as First Strike ?
Honestly - I don't want to make a  comprasion.

FirstStrike is made by Volunteers with a daytime job, who doing the whole mod for fun.
The Playerbase is smaller, wich means it is more a community thing.

With a small community you don't have the problems of big games.
Just think someday FirstStrike has as much players as BF 2141 - and FirstStrike will suffer from the same problems like Cheaters and non Team-Players...

Just some thoughts why not to comprare:
FirstStrike is a fan project, each dev has a daytime job to pay his rent and bills
BF 2142 was made by pros who must code to pay their rents and bills - either by coding games or applications like M$-Word...

BF 2142 was designed to have symetrical side so no player can bitch about "one side is overpowered"
FirstStrike was designed with non symetrical sides because the StarWars Lore

No one funds the FirstStrike Team to make Profit
Many people have buyed a share of EA to live some day from the profit.
If your bank tell's you "The money you gave us is gone because EA has a lot of flops recently, have a nice day" would you be happy if you need this money to buy a new car, a house or to pay your bills ?

Personally i'm a little bit pissed off from the whole BF 2142 thing and the players reaction to it.
Many din't give the game a chance, instead they bitching around about "how EA is ripping us off" because they published "a unneeded sequiel to BF2 with an old Engine to make money" and "BF 2142 is only a mod with new maps"

IMHO it's a very childish reaction:
There are many new games using "old Engines2 like the Doom III Engine, the Half Life 2 Engine or the Unreal 3 Engine, games what cost the same as BF 2142 and sell very well for this price...
The engine is only a part of the game, making new maps is also a lot of work.

Heck, i haved drinked away a lot more than 50€uros in one night without having as much fun as playing BF 2, BF 2142 (and First Strike) for 2 Years.

IMHO this childish reaction also hurts First Strike.
If a dev tells you "The Booster Pack is a proof how EA is ripping the customer off, because they sell a game whats worth 50 €uros for 60 €uros and 3 Maps aren't worth 10 €uros"...
...why you should give EA this 50 €uros to buy BF 2142 so you can play FirstStrike ?
...and that would a mapper thinks who spends weeks to make a new map without even get 10 €uros ?

Many people i try to convince to play FirstStrike with me tells me "I din't buy BF 2142 because it's a rip off, but I would like to play a BF2 StarWars Mod."

So devs, don't support EAs ripp off and port FirstStrike to BF2. Even when this means you have additional work to make the speederbikes and walkers functional, work nobody pays for it. wink
You will get many more players (more players = also more cheaters, glitchers, lone wolfs), and all of them agree what a Mod with "only new maps" isn't worth 50 €uros.

But my point of view:
I like FirstStrike.
I would even pay for it, if it would be a official Star Wars Game from LucasArts, even when this game is "only a mod with new maps" based on "an old engine" like BF 2142, Unreal 3 or HalfLife 2 big_smile

Peace, and may the force be with you.

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Re: First Stike Vs 2142

Alreech wrote:

So devs, don't support EAs ripp off and port FirstStrike to BF2. Even when this means you have additional work to make the speederbikes and walkers functional, work nobody pays for it. wink
You will get many more players (more players = also more cheaters, glitchers, lone wolfs), and all of them agree what a Mod with "only new maps" isn't worth 50 €uros.

I think they used 2142 because of the animations for things like ATST aren't supported in BF2. Personally, I only bought 2142 to play FS, tried vanilla and didnt think much. Did annoy a few people by knifing them though.

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Re: First Stike Vs 2142

2142 is actually an upgraded engine, not just using the BF2 engine.  A lot of these things are what allows us to have space maps, walkers, etc.

http://www.dsgaming.net/imperial/fssig.jpg
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Re: First Stike Vs 2142

Still a lagtastic engine despite any upgrades, walking up stairs is even a challenge, half the time you will have exausted your sprint bar by the time you reach the top.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: First Stike Vs 2142

still better then bf2. oh how that game sucked. heal instantly and the weapons were terrible.

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Re: First Stike Vs 2142

I had a whole lot of fun with Battlefield 2, despite its shortcomings. Even did some minimodding for it. But no, it didn't live up to my expectations, especially when so many of the fantastic things promised by DICE had to be cut.

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