Re: So what do you think?

Id like to know what knucklehead wants to be a commander , just sit there and coordinate and not get any points? Without toys, the commander wont have much to do and I dont think many people will use it. But if it makes SK happy then Im all for it!!!! lol smile hugs and kisses.

http://www.fsmod.com/stats/fssig.php?player=FS_BLITZ
Someone tell Bandu Ron Paul won't win!

Re: So what do you think?

Safe-Keeper wrote:

[Hugs Imperial]

[Hugs Imperial too]

FSDev| BLITZ wrote:

Id like to know what knucklehead wants to be a commander , just sit there and coordinate and not get any points?

Hey, it's about teamplay, not points big_smile

Without toys, the commander wont have much to do and I dont think many people will use it. But if it makes SK happy then Im all for it!!!! lol smile hugs and kisses.

[Hugs Blitz too, no kisses wink ]

CYNIC, n. A blackguard whose faulty vision sees things as they are, not as they ought to be. Hence the custom among the Scythians of plucking out a cynic’s eyes to improve his vision
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Re: So what do you think?

Ryloth, best map.  No exceptions

Some guy in background:  "But I think Bestine is..."

*BANG*

So yeah, Ryloth, amazing.  Reminds me of my many fights on Mars in Starsiege.  The more depressing and complex, the better.

http://i47.tinypic.com/10xskg8.jpg

Re: So what do you think?

Gameplay wise, Ryloth is one of the best maps I've ever played (as long as there is some teamwork present). I've done a few dogfights through these canyons, and its awesome! The textures could use an update though.


Too bad that Yavin causes CTDs, it looks so great in the news updates..

http://img292.imageshack.us/img292/7303/sotwsigxl8.png

Re: So what do you think?

very well done. Revamped graphic and gameplay, that's a good game guys!

Re: So what do you think?

johnnyhavoc wrote:

6) Rebel hover tank's weapons are very limited in elevation and depression. The rockets don't depress low enough for really close targets while the laser turret doesn't elevate or depress well. If targets are too high you're screwed, if infantry is in close to the vehicle you're screwed.

If we gave the T1-B turret free reign then it would make the vehicle waay unbalanced, since it cuts through nearly everything really quickly

XFire - lastremainingscreenname, In Game Name - FSTest| inund8[FSL]
http://www.inund8.com/lmaolmao.gif
"Thats today? and is this an april fools?" - Stardestroyersarecool, on getting owned

Re: So what do you think?

I had a chance to play for several hours yesterday and I absolutely LOVE the update. I think the DEVS and TESTERS did an amazing job with the new maps, vehicles, and graphics. It really is a lot of fun.

I do agree, though, that the restricted tank turret movement feels awekward, especially the limited movement of the anti-infantry turret.

I do love the new sights on the anti-tank infantry weapons though. Well done! I like the splash-damage of those weapons too as they can be handy against infantry as well.

I wonder if anyone else noticed but when moving backwards in the tanks the left and right keys move the vehicle opposite from what I would expect.

And maybe I am missing something here but there doesn't appear to be mouse-look in the tanks, and neither in the new Y-Wing. I like mouse-look :-)

Great job guys, and thanks for including so many maps in the 1.2 update! I thought there would be two or three, but seven! Wow!

"Be mindful of your thoughts."