Hitting the engines/Bridge sections does more damage than hitting the midsections. Hitting the bridge windows does A Lot of damage. The big change though will be when the capship captains double-tap the "W" key (or hold down W and press Shift)
But beyond Taloraan, the bleed/balance issues with all the maps have been fixed. Ice plains especially plays differently, with it working a lot more like Endor Strike Team. We've also upgraded several minimaps to make the gamemodes more clear, as well as nerfed the T1b missiles to not be infantry-raping weapons. Lambdas should also be a lot tougher (though still need fighter cover, so ESCORT them!) and removed some transport for the rebels on Clearing so the imps have a better chance. We fixed Hoth Space to work, added in a "coordinating commander" mode to help organise squads-maybe more on that later. We fixed the discovered imbalance between the a280/e11 (wasn't bad, just an overheat issue. both now fire 16-shot bursts instead of 14/20 respectively). Freerunners now have more HP to help em survive, the Mortar seat bug is gone and the Mortar driver himself now controls the gun on it to prevent people driving off whilst it's firing. Right Click to toggle that or the smoke grenades cockpit view 
Overall a lot of fixes. instead of 3 maps we should be fully functional with 12 now 
Fear the Woodzilla
