Re: Forcing Squads
That's because we eweb monkeys are more awesome than the average cat. You get a good defencible position where you know they're coming, drop a turret, and you can unleash sheer carnage upon the enemy. Indeed, a good sign that I've been on a map as squadleader is the sheer volume of ewebs surrounding flags. But of more value than the eweb is the sensor scanner. With that you can coordinate the efforts of your team by highlighting the enemy as they approach.
But as far as actual rifles go I'm over them. Pistols are where it's at. This has to be the first game where I've seen the pistols behave the same way they do in the movies. With our SL pistol you can leap across the battlefield, point at your target, squeeze a few shots and bring them down. It's almost romantic in the heroic nature it embues upon my soldier. There's also no bothersome changing of ammo's after a rediculously small amount of shots and (like in the movies) you can't actually hit things at more than 5 feet away. Sure, it's not reality-based but then neither is this mod ![]()






