Re: Starfighter combat improvements

All you'd have to do then is disable the blasters while the player is mouse-looking.  They can't turn the craft anyways so they don't really need to be able to fire.

Re: Starfighter combat improvements

Yea, but the aiming still gets jacked up, and when you then returned to regular view your bolts would be flying towards the last place you looked in mouse-look.

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Andrew Rilstone

Re: Starfighter combat improvements

I think it would be very beneficial to implement a sensor field for starfighters, similar to that of, say a GR75 or CR90, with a couple major differences:

1) The sensor field would be considerably smaller (hence your in a fighter).
2) The player can only see his own sensor field (and any enemy craft that enters it) and not those of his comrades (and, obviously, his adversaries).

For CA maps, ground vehicles such as speeders, walkers, tanks, etc. should be pickup up on radar, but I'm not yet certain it would be good to allow it to pickup infantry. Hmmm...

The ships being the starfighters that they are, seems like it's a missed opportunity to add this, imho opinion, great gameplay mechanic while at the same time making air/space combat more faithful to lore. Any thoughts?

Artificial intelligence is no match for natural stupidity.

Re: Starfighter combat improvements

I'd like to see every hit made from starfighter to starfighter actually do damage.  I don't know how many times I've made hits on areas like the wings of a fighter with no damage inflicted.  It seems as though you have make a direct hit if you want your enemy to go down and that wings (especially like on the Ties) act like shields for them. 

I don't know if that is purposeful or not but it is very frustrating to be in a dogfight and making a lot hits but scoring no damage whatsoever simply because I'm not hitting the right spot.  IMO any spot should be vulnerable.  Does anyone else feel the same way?

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Re: Starfighter combat improvements

ADULTSWIM wrote:

I'd like to see every hit made from starfighter to starfighter actually do damage.  I don't know how many times I've made hits on areas like the wings of a fighter with no damage inflicted.  It seems as though you have make a direct hit if you want your enemy to go down and that wings (especially like on the Ties) act like shields for them. 

I don't know if that is purposeful or not but it is very frustrating to be in a dogfight and making a lot hits but scoring no damage whatsoever simply because I'm not hitting the right spot.  IMO any spot should be vulnerable.  Does anyone else feel the same way?

Everyone feels the same way, it is a fault of 2142's engine. Not a coding mishap by FSDevs.
We tested this bug time and time again, finally testing the 2142 gunships we found the exact same bug, from gunship to gunship, yet in 2142 is is far less noticeable, unless you are looking for it.

A fix has not been found, but if somehow a fix is found, you bet your arse we will get it in ASAP.

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"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: Starfighter combat improvements

its related to size of hitbox against server ping time to each computer. Baqsically, it cant computate that many shots on that many targets that quickly, while trying to work out the differenace between what it receives and what you are seeing. In other words, its not a real time combat situation, you have to aim where it is going, not where it is, and hope he doesnt turn!

Bite my shiny metal Tie Fighter!
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Re: Starfighter combat improvements

Basically its 2142/geographies fault and there isn't much we can do to fix it. Our blasters already fire several rounds (although you only see one bolt) with the hope that the server will register one of the hits.

General Un-Co,
                         Signing off
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