Re: Two rounds on our server?

And please, increase the ping limit on the autokick feature,, i get 400 ping on your server, but still can play fine (that is, until it kicks me out)

Re: Two rounds on our server?

Ping of 400 = Other players lag. We've pointed this out to you already, Revan.

A ping limit of 400 is actually pretty lenient, compared to most other servers who limit max ping to 300.

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Re: Two rounds on our server?

Most are 250, I have found. (I get around 280 to most servers except the new AU one big_smile)

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Re: Two rounds on our server?

Its hard to decide, I'm all for 2 rounds, switch,  and 64 sized maps. But it wont help the server population IMO. It would be nice to have a few maps switchted to 64, ones like Mosepa would be so much more grand.

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Re: Two rounds on our server?

The only maps that would work with 64 player sizes are:

Mos Espa
Mos Entha

All others should be 32 player sized. Unless the server allows for like 44 people.

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13 (edited by Bandu 2008-06-10 05:34:28)

Re: Two rounds on our server?

The 32 player Ryloth blows for Imperials, tho its probably more of the fact that the majority of players still havent caught on to the fact you are more successful when you bunch your ATSTs up with the tanks etc and all go at once, instead of everyone just going straight to the slaughter one by one..

The one reservation about 2 rounds is The Battle of Yavin. 1 round seems to take about an hour as it is.

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Re: Two rounds on our server?

Well if that is the case maybe they need to lower the map size? BoY is no bigger or smaller depending on map size, but the Deflection Towers are tougher to cope with the higher level of punishment they would get from a higher number of players. If BoY is taking a long time to play on your server drop it down to the next map size.

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