29 (edited by FSDev| TALON 2008-06-14 09:45:29)

Re: Rebel Alliance Strategy Announcement.

I like a lot of TYs ideas here, and to be honest a lot of it is as it was originally intended. When we first started designing Endor it was supposed to give the Rebels the option of attacking the Shield Generator directly by battling through the outpost to a direct assault on the dish structure, or the more movie accurate route of taking the Shield Bunker and destroying it that way.

At some point I would like to see Endor redone completely with this gameplay reinstated together with a Shield Bunker with interior. The current Endor works and is fun sometimes, but to be more lore accurate it does need a complete redesign in my opinion.

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30 (edited by Safe-Keeper 2008-06-14 09:13:40)

Re: Rebel Alliance Strategy Announcement.

Would it be possible to have a tunnel system where you could enter the map objective (the room in which you have to place proton grenades to win) from both the Imperial Outpost and the Bunker? Would be far more lore-accurate, and would make for some very interesting tactical possibilities.

Talon and others seem to share my opinion here - it's a fun map, with good gameplay, but it needs some changes and while it doesn't have to be, it could do with being redone.

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Re: Rebel Alliance Strategy Announcement.

Yeah, but I think we do have bigger fish to fry first, but at some point Endor should definitely be revisited.

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Re: Rebel Alliance Strategy Announcement.

I...
well.
I'm actually going to agree with Ty.

Beware of low flying pigs everyone.

A death bubble would suck as one of the fun thigs about FS is exploring places.
The quickest change I would make to EST is to not allow ewok to be capped from the get go, and switch the 'branching' of capture paths that happens from ewok to scout.

This stops ewok being the CP that gives you 'options', makes scout camp worth holding- but its a lot less defensible than other points.

Once you cap scout camp you can proceed to either ewok or imp outpost.
That will give the Imperials two viable areas to defend- not one. Attacking outpost will be the shortest route from scout but a softer less forified route is available thru ewok.

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Re: Rebel Alliance Strategy Announcement.

Imo it all depends on the imps, i had alot of times that i got in quick enough to steal there speederbike and bike to the ewok village. When you have a imp squad who knows what to do, it is not possible to be at the ewok village sooner then them.

I have had moments when i whas a SL on the imp team and some random jackass takes the speeder only to ride it to the rebel spawn, get killed and there goes our speeder...

Still, when imps take control of the ewok village, its very hard (depends on the team) to take it, alot of times we succeed trough good teamwork, but most of the times when the imps have a good squad running and rebels are taking heavy casualties, they just simply give up and half of the rebels go sniper, only giving the imp medics good revive points.  Gratz to DS Omen_66 who kept on pushing with his squad to prevail yesterday, even tough it ended in a fail.

Just my 2 cents, i like it when we gotta take the ewok village against all odd's, coz when we do it, it feels really good. /taunt

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Re: Rebel Alliance Strategy Announcement.

Krowmaet wrote:

Gratz to DS Omen_66 who kept on pushing with his squad to prevail yesterday, even tough it ended in a fail.

It's to be expected with Omen.



tongue

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Re: Rebel Alliance Strategy Announcement.

Stop it already, its not funny anymore.