Re: Rebel Alliance Strategy Announcement.

Don't you ever get Tyred of pecking on other members, Ty?

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Rebel Alliance Strategy Announcement.

Omen is hardcore.

Respeck.

http://g5hd7a.bay.livefilestore.com/y1pYKw7Yp4ui_IKxw2wYbMr5xQ7XHAnuSmXBQcR3smbF6G-gHNuMLfh0QmoLRTc58VGEnJ1FheOT0YzDoDBF0603XYCVboCkrCX/rsf%20sig.png
''Its over. Angel won.''   RSF Gurd

Re: Rebel Alliance Strategy Announcement.

Omen is a good leader, Ty doesnt even play enough that he had the right to say Omens squad never wins.

Re: Rebel Alliance Strategy Announcement.

I didn't say he never wins did I?

sheesh.

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: Rebel Alliance Strategy Announcement.

I think its good as is, but could be something spectacular.
I think that in order to take the imp outpost, or the bunker, that there should be something there to protect for the Imps.
Not just the spawn point, but maybe communications at the Imp outpost needs to be destroyed(objective). But the post not taken.
For the Bunker itself.. maybe destroying the blast doors...aka titan mode destuction of the doors, to get in and to destroy the shield generator.
Make the Imp oupost and the bunker recapturable for the Imps..lore acuracy dictates, Han and crew getting in was staged, to capture them, so recapturing the bunker for the Imps is a must.

Controlling the bunker for a set period of time wins, or destroying the shield generator from the inside wins.
The map could use some tweaks, but overall it is still fun.
Im sure every revision will make things a little better, and allow for the mod to grow through the hands of these people that brought it to us.
I thank you for it to begin with, and hope for much more.

Do..or do not, there is no try !

41 (edited by ZaZZo 2008-06-15 10:52:02)

Re: Rebel Alliance Strategy Announcement.

If the cap-zone of the tree village could be changed a tad, so it's captured from the ground, and not ontop of a wooden platform built by little teddies with sticks. Then change the flag name to something like "Tree Village Entrance".

That way, you can still climb the village if you feel like it, and use it for defencive purposes. But after a few minutes it will be pointless to stay there if you're Imperial, as the Rebels, sneaky as they are, will have snuck past you and captured the next flag.

Just an idea, ofcourse.

EDIT: Bleh..

lol hai?

so i herd u liek mudkipz?
www.theasf.org

Re: Rebel Alliance Strategy Announcement.

Get rid of the link between Speeder Wreck and Lower Woods and that seems perfectly fine with me smile

WHY would you need a death zone on the top of imp buildings?!   Make the roof accesable (not the top top but the 2nd floor) by means other then a magical flying speeder bike.  Be that through stairs on the outside or a ladder/turbo lift on the inside... or both.  Problem solved, no need for Death Zones or some such crazyness.   

Carry that modification of Imp bases through alll instances of that building in other maps to.   They ALL suffer from "I have more people on top then you so nener nener ne" syndrome.