Topic: Good time in Ryloth

I had a really enjoyable time on Ryloth today.  On the Imps side I happened to be a squad leader (yeah a tad uncommon for me) and went on to go after each of the flags.  It seemed there wasn't quite as much vehicle whoring as I had experienced in the past.  Just a couple now and then.  Anyways, with a squad of about 5 people (I think) we were able to fight our way to the cave cp, hangar and almost took the barracks before they finally ran out of reinforcements.  The rebs were pretty stubborn so it wasn't as easy as 1 2 3.  We had a good fight going on throughout the base.  Plenty of fireworks. smile  Yeah I've been through Ryloth plenty of times before but this time we had a good number of folks on the server and a better focus on the ground warfare.  That really made a difference.  I was on the server quite a while and when Ryloth came around a second time I was still doing SL duty and almost had a repeat of the first round.  However just as we were attacking the cave CP my stomach couldn't take it any more and was screaming at me for food. tongue  Still GG to all of y'all that were in the server with me.

On a side note, when we reached the Rebel base and were fighting our way down the tunnels to the hangar, the gameplay got very laggy for me.  Kinda reminded me of playing titan mode.  Is that caused by the same game engine issue as the one experienced when fighting inside the titans?

Re: Good time in Ryloth

I liked sneaking down into the hangar and then shutting the blast doors almost all the way shut , preventing rebel craft from flying off , seems everytime i do this it takes them forever to re-open the blast doors , lol.

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Re: Good time in Ryloth

I had a couple fun games today, especially Endor Clearing.

It seems the peak time for the mod each week is about 15h00 - 18h00 EST every Saturday.

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Re: Good time in Ryloth

Luke SkyRaper wrote:

I liked sneaking down into the hangar and then shutting the blast doors almost all the way shut , preventing rebel craft from flying off ...

I see that as being akin to Spec Ops taking out commander assets in vanilla; it's a valid tactic. It's what people do afterwards that causes problems.

The hangar is a locked (i.e. uncappable) CP until the Mine CP is taken. Closing the doors and bugging out is fine, but too many seem to think it's okay to climb up on the internal ledge in the hangar and indulge in a spot of spawn-camping. It is not.

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Re: Good time in Ryloth

ahhahah closing the door on the Rebels!  I'll have to try that sometime.

Re: Good time in Ryloth

RabidJohn wrote:

Closing the doors and bugging out is fine, but too many seem to think it's okay to climb up on the internal ledge in the hangar and indulge in a spot of spawn-camping. It is not.

Or jumping into a y-wing turret. Its valid enough for defense and attack but not if you're just spawn camping.

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Re: Good time in Ryloth

eh I once closed the blast doors when they were attacking the tank cave, then some idiot in a speeder wanted out and blasted the doors open himself...