Topic: Airspeeders are TOO POWERFUL

http://i231.photobucket.com/albums/ee79/cunningmunki/speeder.jpg

I love the T-47s, don't get me wrong.  They're one of my fave SW ships, in fact a MicroMachines version has pride of place next to my monitor on my PC desk.  But for hamsters's sake please make them less powerful in the next release. Taking a heavily armored tank out in about 8 seconds with one is just plain stupid.

End of rant. (at least until I play Ryloth again as an Imp and get totally pwned by one again)

http://i231.photobucket.com/albums/ee79/cunningmunki/Rebel_Rank_jpg.jpg

Re: Airspeeders are TOO POWERFUL

I agree with you and you know that was me in the speeder. I wanted to test it while eating cereals and it works. 22/1 with 1 hand. A monkey can drive it. NERF IT !

http://i454.photobucket.com/albums/qq269/Burner460/BurnerSIG.jpg

Re: Airspeeders are TOO POWERFUL

Jafar had some nice ideas for it in another thread. My thoughts:

- Reduce strength of laser cannons.
- Make rudder responsive proportional to speed, as with other fighters, so that you can't use rudder while hovering.
- Reduce hit points. I know the rebels gave it armour plating, but it should still be a one-hit-one kill with a shoulder-launched proton torpedo.
- Consider letting Firehawkes pop smoke or something for anti-fighter defense.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

4 (edited by Stardestroyersarecool 2008-07-06 07:12:09)

Re: Airspeeders are TOO POWERFUL

Sounds like a good idea. Or ideas.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

5 (edited by Safe-Keeper 2008-07-06 09:11:23)

Re: Airspeeders are TOO POWERFUL

On second thought, don't make it a one-hit-one kill by proton torpedo. Those things are hard to evade if fired correctly, and shouldn't be a death sentence to any aircraft. One hit should take away 80-95% of the thing's hit points (as it pretty much does), but it should still be able to limp home.

PS: I love the thing, too smile .

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Airspeeders are TOO POWERFUL

Imo, let's be honest, ryloth is one of the only map's where rebels can rape the imps. In nearly all the other maps imps have so many more advantages over the rebels.

http://www.fsmod.com/stats/fssig.php?player=RSFKrow

Join Rebel Special Forces today!

7 (edited by Burner 2008-07-06 22:14:17)

Re: Airspeeders are TOO POWERFUL

Krowmaet wrote:

Imo, let's be honest, ryloth is one of the only map's where rebels can rape the imps. In nearly all the other maps imps have so many more advantages over the rebels.

There are advantages and rape like you say. The fact imps have NO chance to win Ryloth vs a medium skilled team kills fun. It's another thing than kill an AT-ST.

Speeders are good like that. The space invulnerability bug makes it overpowered. Reduce a bit their health points, with the bug it will be still resistant but pilots shall make more maneuvers to avoid hits. More maneuvers = less shoots on ground units.

http://i454.photobucket.com/albums/qq269/Burner460/BurnerSIG.jpg