Topic: The dreaded "space invulnerability bug"
...might be helped out by just using hitbox meshes for flying vehicles that are oversized, bigger than the visible mesh of the vehicle.
Lasers (the actual projectile, not the visual part) could be made larger as well.
Would this help combat the annoyance of the bug at all? I know that a lot of ground fans just get frustrated by space because you can get so many glancing blows into an enemy in a dogfight, with no effect whatsoever.
I'd love to be looping around chasing an enemy, and like in any flight sim be able to lead my target a moderate amount and score some solid hits.
Thoughts?
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