Hmm... I think we need a grassy plains map. Dantooine, anyone?
"Alliance High Command has sent a strike and recovery force to Dantooine in hopes of purchasing desperately needed food supplies from the sympathetic rural population. The operation begins well, but unfortunately, a stray Imperial probe droid happens upon the operation and reports the discovery to an Imperial task force near Bonadan. An Imperial ground assault is inbound to the Rebel base, and an evacuation is underway. The Rebel ground forces must set up positions across the grassy plains and prevent the Imperials from stopping the evacuation efforts."
Objective: This is a Conquest: Frontline map. Your faction will win if the enemy tickets are reduced to zero. Either team can increase the rate of ticket loss for the other team by controlling a majority of the control points. The control point that's immediately adjacent to each main base can only be captured by the opposite team if they control the three center-line control points.
Imperial assets (On full-size map):
2 AT-AT Walkers
4 AT-ST Walkers (w/anti-air missiles)
2 Firehawkes
3 Speeder Bikes
1 Lambda Shuttle
Base defended by two anti-vehicle turrets and an anti-air missile turret.
Rebel assets (On full-size map):
3 Airspeeders
4 T2-B tanks
1 Artillery Freerunner
2 Armored Freerunners
2 Armored Landspeeders
Base defended by two anti-vehicle turrets and an anti-air missile turret.
Each of the 5 captureable flags spawns a single tank (T2-B or Firehawke) a speeder bike, an anti-vehicle turret, and an anti-air missile turret for the controlling team. Controlling the 3 center-line flags bleeds the opposing team. The main-base adjacent flags spawn an additional tank.
GC Veteran (0.14-R6) "General Jafar"

