Topic: Weapon Accuracy Poll

Hey Gang, in an effort to improve our weapons, we are asking for feedback from you the community on which weapons you feel need better accuracy.

The rules:

1-Post only once, if you post twice your post will be wiped.

2-List as many weapons as you want and be specific for each one. IE. if a weapon needs only improved accuracy while standing then say that.

3-No arguing with other people or debates, your post will be wiped if you do so.

4-Please stick to only handheld weapons not vehicles or stationary guns.

5-If you feel certain weapons are too strong please note that.

6-Devs and Testers please wait for 10 public answers before posting.

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2 (edited by Bandu 2008-07-13 12:45:15)

Re: Weapon Accuracy Poll

Id suggest Making all weapons , except pistols, rockets and the PMG, 20-30% more accurate. If that takes the atmosphere (bolts flyin around) away too much, then maybe weaken them by half that amount (ie. around 15%). For me, there are times when I set myself , shoot and miss by too much. Fine if its only by a metre, but 3,4,5m wide of the target can be abit frustrating.

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Re: Weapon Accuracy Poll

medic primary gun is crazy inaccurate. Secondary gun is a beaut!
Bowcaster/imp equivalent should be more accurate on single shot, more accurate when lying down in burst/full auto.

Missile launcher accuracy could use a boost seeing how weak they are.
The pistol is a nice anti-personell compliment to the m-l, but is it possible to have a light rifle like in 2142? I thought that was the nicest touch of vanilla- after the tanks were all blown up you could still contribute to the fight. If not, no biggy but even though the pistols in FS are great compared to vanilla theres still that 'I brought a pistol to a gunfight' feeling.

pistols, trooper guns are fine, repeating blaster is ok.

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Re: Weapon Accuracy Poll

I like all the guns I play with exactly as they are.

I play support mainly with the support bowcaster or MG-15 primaries, then the medic DLT-19 and T-10 alternatives, the trooper Disruptor/DLT-20A sniper alternative, and the heavy weapons T-21 and Mk 1. I really like the officer's DL-44 pistol, but I think the SE-14R is the best pistol of all.

Please don't change a thing.

As this topic has veered away from just guns onto other weapons, I have a little more to add.

I think the support class has altogether too much going for it. Not only does it have a superb primary gun in the bowcaster or MG15, it can also get points for ammo resupply and repair. As Woodrow alluded to, support can remotely defend a CP with three prox mines (you call it cheap, I call it a highly effective tactic given the available resources), and it can take out any armour going with the sticky detpacks!

I played vanilla 2142 a lot, and I thought the classes were very nicely balanced. I'd be happy to see all the standard kits rearranged to more closely reflect the vanilla classes.

For a start I'd take away support's prox mines and give the sniper just two of them, like the vanilla claymores. He's then got to find a support guy to get more, unlike the present situation where support can give himself as many PMs as he wants.

I'd also give the repair tool and detpacks to the heavy trooper, to make him more like a vanilla engineer, and give his deployable shield to the support. Also, if you take away support's repair tool, it can keep the ammo droid, because it will no longer be able to glitch repair points out of it...

Support would also get the shotgun equivalent, but lose the DEMP to the heavy weapons/engineer. Could the trooper kit be arranged so that if you select the sniper rifle you get two PMs, with the standard rifle you get frag grenades, and with the light blaster you get ion grenades (both taken from heavy weapons when it got the DEMP and detpacks)?

I play the Officer kit as and when appropriate; I regard it as being a vital part of a squad on most of the push-mode maps. That said, I often select either support or medic if I go down after placing a beacon, and I will only respawn as officer if I need to move a beacon. I'm led to understand it's not possible, but the only change I'd make to the officer class would be to make the Eweb/Mk II redeployable.

These are just ideas – I'm happy playing FS just as it is!

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Seriously, it's what we've done at Rogue Tribe – and it's heavenly. If your server is running empty, you should try turning Friendly Fire completely off.

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Mmm... vanilla!

5 (edited by Luke SkyRaper 2008-07-13 13:32:47)

Re: Weapon Accuracy Poll

If you make the rapid fire weapons a tiny bit more accurrate , and the lower firing-rate weapons quite a bit more accurrate,  or perhaps weigh the accuracy increase against the kits overall deadliness.   Like medic blaster , since its a relatively weak gun, make its accuracy higher.
The T21 , well it wont need quite as big of a change.   etc.  etc .
The games already so good you can just say , live with it.  but with a few changes like that, the ground fighting dynamics would surely change ... ( for better or worse )   gotta try it to know ... and half of the equation is very well known to us all by now .

"The victorious win the battle, then go out to fight ... while the defeated go out to fight, then try to win the battle.   -SunTzu
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Re: Weapon Accuracy Poll

I'd like to see some better accuracy in the bowcaster.  Especially in single shot mode.  After the scene in RotJ when Chewy shoots the Imp off his speeder I've always believed that this weapon was very accurate.  Almost like a sniper variant.

Re: Weapon Accuracy Poll

Don't change a thing. (Watched my son playing COD 4 online. Weapons so accurate that they're almost a one shot kill over massive distances. Looked stupid and kills the gameplay if you ask me.)

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