Re: Weapon Accuracy Poll

Keep the weapon feedback coming guys, if you don't respond then I will assume everything is fine.

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Re: Weapon Accuracy Poll

I think all infantry projectile weapons need a 15-30% boost in accuracy across the board.  Most FS infantry engagements are at long range, and that kind of increase in accuracy will not ruin the "blaster bolts flying about" Star Wars-y feel.

That will, however, allow you to finish someone off realistically point-blank circle strafing them with a big heavy gun, instead of emptying an entire clip with moderate hits as it is now.

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Re: Weapon Accuracy Poll

Canadiens1160 wrote:

I think all infantry projectile weapons need a 15-30% boost in accuracy across the board.  Most FS infantry engagements are at long range, and that kind of increase in accuracy will not ruin the "blaster bolts flying about" Star Wars-y feel.

That will, however, allow you to finish someone off realistically point-blank circle strafing them with a big heavy gun, instead of emptying an entire clip with moderate hits as it is now.

I'm going to agree here. Increase the accuracy universally by a slight margin, and allow the bowcaster to be used more effectively by increasing its overall accuracy

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Re: Weapon Accuracy Poll

I say about 20-35% accuracy increase for the Medic weapons and Support Rifles. The Sniper Rifles could use a 15-30% increase in accuracy. All the rest could use anywhere from 0-15% increase in accuracy but are okay to leave as-is if you think so.

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19 (edited by Alreech 2008-07-16 15:28:31)

Re: Weapon Accuracy Poll

Balancing the Troopers Rifle vs the Support & Heavys  Bowcaster / Light Blaster out.

It seems to me than the Supports and Heavys Light Blaster rifles are in a moving battle at short range better than the Troopers Rifle.

How it should be:
Troopers Standard Rifle (E11 & Blasttech A 20)
suitable: Rushing, possible counter sniping
Not suitable: Camping in full auto

Fixed Scope
Full Auto, 3 Shoot Burst, Semi Auto

Accurate then fired un zoomed while moving.
Fast overheating in full auto

Only small benefits on accuracy then fired from prone position, moderate benefit the fired from crouch.

High Damage a short range, quickly dropping (but still enough power to kill with one head shoot)

Supports Standard light Blaster (Bowcaster & MG 15 Light Blaster Rifle)
suitable: MG Camping, possible Counter sniping
Not suitable: Rushing

small variable Scope
Full Auto, Semi Auto 

Accurate then fired un zoomed while moving.
medium overheating in full auto

Medium benefit on accuary then fired from prone position, high benefit the fired from crouch.

Medium Damage a short range, slowly dropping (but still enough power to kill with one headshoot)


Heavy Weapons Standard Light Blaster (Light Repeating Blaste)
suitable: MG Camping
Not suitable: Rushing,  possible Counter sniping

no Scope
Full Auto 

small overheating in full auto

High benefit on accuracy then fired from prone position, medium benefit the fired from crouch.

High Damage a short range, fast dropping


Accuracy the getting prone, all weapons:
As in Vanilla BF 2142.
The first seconds worst then standing or crouching, after that as above.

Support Weapons
As in Vanilla:

Support Weapons accuracy should increase if they are fired in full auto (Tracers).

Reason:
Support Weapons should be used to block a enemies path with a large ammount of fire.
If they lose accuracy, the first shoots are deadly, but after the first shoots you can run trough the fire.

If the shoots get more accurate, it would be dangerous to run across the fire.
But the Gun will be still limited by overheating and ammunition.

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