Re: Officer Kit Discussion

About the UAV Droid:
It's only useful if you want to attack.
If you want to camp, it is stupid to deploy the droid because he gives away your position to easy (remember, the droid hovers over you !).
If you want to camp, it's more sensible to drop the homing beacons in front of you and wait behind them...

IMHO the trooper class should be an attack class, not a defensive camper class.
So remove the homing beacons, and let the UAV Droid stay...

Removing the UAV Droid because it allows a trooper to avoid an ambush if the trooper use the droid ?
What's how it suposed to be. Troopers should attack, and if they should attack they must have the ability to check for an ambush. Without this ability the Trooper will simply refuse to go out for an attack, and set up an ambush...

Officer Kit:
The spawn beacon is not redudant.
Without the beacon the Squadleader must play more careful, with deployed beacon he can change the class and attack.

It's ironic: a small squads can't use the beacon, so the squadleader can't fight:
2 Player Squad = Squadleader can't fight = 1 Player attacking, Squadleader hiding
3 Player Squad = Squadleader can't fight = 2 Player attacking, Squadleader hiding
4 Player Squad = Squadleader can't fight = 3 Player attacking, Squadleader can attack after Beacon is deployed...

So in a 3 Player Squad the officer can't use the beacon and should hide, leaving oit to the other 2 Players to attack.
In a 4 Player Squad the officer can use the beacon, and after rearming (kit change) the officer can attack...

The Scanner of the officer isn't also redundant. A small squad without troopers has no uav.
Small Squads without troopers can still be effective, if the squad is defensive.
Example: Squad of 3 Troopers:
Officer, Heavy, Support
Effective in defense, but no scanners because no Trooper. But the Officer can use his scanner to scan, avoiding to being outflanked.

So, possible alternatives:
Create an AI Commander.
This AI Commander has nothing else to do than to accept a squadleaders UAV Request, so no big AI is needed.
In game the UAV is marked by a probe droid, circling in the sky above the target.

Remove the Troopers UAV Droid & homing becon and the Officers Scanner.
pro:
-Players laying in an ambush are warned by the circling droid above the
-only Squadleaders have UAV

con:
Without the troopers UAV Droid camping is better than attacking.

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Re: Officer Kit Discussion

Why does the Squadleader need to change his class to join in with his squaddies on an attack?  I'm not quite following the logic there.

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Re: Officer Kit Discussion

If you accept the premise (and I'm not necessarily saying I do and I think you probably won't) that the Officer kit is only useful for its spawning beacon, then it follows that the kit is not needed once the beacon has been deployed in a useful spot. Nor is the kit needed again until such time as the beacon needs redeploying.

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Re: Officer Kit Discussion

RabidJohn wrote:

If you accept the premise (and I'm not necessarily saying I do and I think you probably won't) that the Officer kit is only useful for its spawning beacon, then it follows that the kit is not needed once the beacon has been deployed in a useful spot. Nor is the kit needed again until such time as the beacon needs redeploying.

The usefullness of the Officer depends...

Setting up the beacon allows the Squadleader to take a more active (and more dangerous) style of playing.
It's in most of all cases very useful.

Scanning the area and setting up a heavy blaster ist sometimes also useful

Why does the Squadleader need to change his class to join in with his squaddies on an attack?  I'm not quite following the logic there.

He does not need to change his class to attack, but switching from Officer to Trooper or Heavy Weapons (after setting up Beacon, Blaster, Bacta & Ammo) gives the Squadleader more firepower...

CYNIC, n. A blackguard whose faulty vision sees things as they are, not as they ought to be. Hence the custom among the Scythians of plucking out a cynic’s eyes to improve his vision
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26 (edited by FSDev| Woodrow 2008-07-16 17:56:46)

Re: Officer Kit Discussion

Strangely enough a pistol is all I ever need.  I don't always win firefights but then if I run with health and UAV my squad usually does.

The pistol itself is actually rated to be as strong as our support weapons.  Someone with a better FPS than me (so > 5fps) and/or some aiming skills should be just as deadly as with most the rifles in the game.  Though that said, the true power lays in supporting the squad that keeps spawning around you rather than just gungho'ing it once you've dropped a beacon.

So few people seem to realise this though.  But I guess this answers why the kit seems to be less used and chosen.  It also ends my curiosity on if anything in this kit needs changing (which doesn't seem to be the case.  Other stuff will get nerfed around it instead wink )

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Re: Officer Kit Discussion

I've said it before. I love the pistols, especially the officer ones. They are my favorite weapons in the game. They're so accurate and I can't count the number of times I've pulled out the pistol and sniped someone. I don't go sniper much cause of that. The sniper rifles are only better if enemies are 100+meters away.

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Re: Officer Kit Discussion

Officer needs a smg or carbine, then it would be very popular yet still limited to only a small number of players.

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