Re: Rhen Var Ice Plains.

I like it, but the forces are spread too thin. It would be great if the rebels had to take the harbour first.

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Re: Rhen Var Ice Plains.

The main problem with Rhen Var Ice palins is it stability. We had to move it to the end of our server list, because it crashes very frequently. And then would restart the server at the starting map.

Re: Rhen Var Ice Plains.

We are looking into the crashes for 1.3. I think it might have to do with a faulty ground mesh somewhere on the map. I could be wrong though, without your server logs and more details it is hard to troubleshoot. We didn't experience those issues in testing.

One of the biggest challenges for the map is that is was indeed intended for a fair amount of players. We wanted enough room for tanks to manuever around and that is why it is so big. Constructive crits are welcome.

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Someone tell Bandu Ron Paul won't win!

Re: Rhen Var Ice Plains.

FSDev| BLITZ wrote:

We are looking into the crashes for 1.3. I think it might have to do with a faulty ground mesh somewhere on the map. I could be wrong though, without your server logs and more details it is hard to troubleshoot. We didn't experience those issues in testing.

One of the biggest challenges for the map is that is was indeed intended for a fair amount of players. We wanted enough room for tanks to manuever around and that is why it is so big. Constructive crits are welcome.

I might be able to get those server files if you want them. Just tell me where to send them.

Re: Rhen Var Ice Plains.

Feel free to email them to me , thanks very much.

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Someone tell Bandu Ron Paul won't win!

13 (edited by SamZi 2008-07-19 09:00:44)

Re: Rhen Var Ice Plains.

The map sure ain't very popular as a lot of people vamoose when it turns up, every time. I always try to vote for another map, I don't like it either. It's rather boring and I hate to defend one of the first flags just to see my team lose the other one(s) on the other side of the hill. Then you really have no choice but to fall back to the last flags. It's hard to defend as it is as there are so few people who wish to play it.

I guess the map could be lots of fun with at least 32 players but there should be some improvement made as for the moment the lack of players prevents it.

Maybe you could make the map more linear, get rid of either of the first flags the imperials need to defend first and/or force the rebels to cap them in order or make it so that you have to capture all 3 before you can go for the last ones.

If you removed one of the first flags you could make a small pass through the hill where the imperials could try to set up ambushes. Maybe have a small watch tower building on either side of the pass on the hill. Make the hill steeper in certain places to prevent excessive flanking of the pass. And if you had just one flag to attack/defend in the beginning it would make for some nice massive tank battles (even though I personally find tanking a bit boring.)

You could also add some trenches for infantry to fight off the rebel tanks at the southern flag, to slow down the tank rush.

I know some of these suggestions would require a lot of work but I thought I'd share my ideas. I guess the easiest thing to do would be to just force the rebels to take all 3 of the first flags before they could take the rest.

BTW, is there a 16 player version for the map?

Re: Rhen Var Ice Plains.

I like the ground based defense lasers around the rebel starting point. Its a shame they're seldom needed. Looking forward to seeing them a little more in Hoth?

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