Re: Rhen Var Ice Plains.

So from what I gather, the problem seems to be that there aren't really enough players to adequately defend all the CP's. Given this, isn't the problem with the lack of teamplay and the lack of players, rather than with the map itself?

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Re: Rhen Var Ice Plains.

I dunno, I lie some of Samzi's ideas. Trenches and watchtowers would be nice. I like this map but I prefer research facility myself.

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Re: Rhen Var Ice Plains.

I've only played this map a few times yet I always see the same thing happening. Most of the imps are around 1 of the flags, 2 rebels on a speeder go a quieter route. If an sees the flag turn grey and tries to run to help, by the time he gets there they are capping a flag at the base. Resulting in a couple of imps to defend against the rest of the rebels and the majority of the imps wondering where the rebls are.

18 (edited by Safe-Keeper 2008-07-19 14:17:13)

Re: Rhen Var Ice Plains.

I remember complaining about the Speeder Bikes on that map in testing for just that reason.
But again, it really is just a teamwork deal. I agree we'll probably have to change the map somehow, but really, it should not be necessary as it's not that hard to squad up and split your team up to guard all vulnerable CP's. It seems sad to me if we have to rework a perfectly good map for a teamwork mod because people don't want to work as a team.

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--the awesomeness that is Boatmurdered.

Re: Rhen Var Ice Plains.

FSDev| BLITZ wrote:

Feel free to email them to me , thanks very much.

It generates core dumps which are fairly large however I've just deleted them all.

I can't correlate them with the game.

this is the answer I got apparently I can't send them.

20 (edited by Canadiens1160 2008-07-19 16:49:13)

Re: Rhen Var Ice Plains.

I just think the map needs to be paired down to one attack route where the tanks can battle it out with infantry support giving ammo, shields, and repairing.

Also, I think the mod is suffering a bit from map bloat, or will in the near future after a couple more releases.  After Hoth comes out, Rhen Var Research Facility and Mos Nighttime should be dropped, I think.  If the bunker on Endor Strike Team is ever implemented properly and that map becomes 'complete' in its original intention, then Endor Clearing can go too.

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Re: Rhen Var Ice Plains.

map bloat is indeed an issue , but I wouldnt pare down map selection in honor of this.
Server admins can decide what maps are in rotation ... I would never omit a map unless it just sucked and was FUBAR ( you know what that means ).
Even on maps like RVIP , there will be times that that map is appropriate , and other times where its not a desired map type.
To retain the variety you guys have built up, dont omit any maps.
Even the least fun maps are brilliant in their own rspects, and I still enjoy them as long as they dont come up all the time.

One note about server crash dynamics ,
Ive noticed too that servers crash on certain maps. So the rotation of that server never completes as reset takes the maplist back to 1.  So if RVIP is crashing the servers , and RVIP is number 5 in rotation, we only get 5 maps on that server at any given time.
Server operators should be aware of this and posistion the maps statisticly likely to crash the server toward the end of the maplist.

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