36 (edited by FSDev| Woodrow 2008-07-27 12:42:43)

Re: 1.3 Patch Announcement

**puts on his Darth Vader mask**

Yes, we have seen you play, and to say we were not impressed with your actions would be an understatement.  Be glad that they're still in the mod at all after the way you went about using them, or that you still have stats.  Spawncamping by repeatedly and continuously dropping them 2 feet from an enemy spawnpoint is not acceptable behaviour.

So yes.  I am altering the proximity mines.  Pray I do not alter them further.  It would be unfortunate if I have to implement more nerfs to this weapon here

Fear the Woodzilla

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37 (edited by Safe-Keeper 2008-07-27 12:56:15)

Re: 1.3 Patch Announcement

How does this have anything to do with patch 1.3?

Prox mines were nerfed come 1.3, Omie wink .

My opinion: the prox. mine is a mine. The dual purpose of most land mines, and please correct me if I'm wrong here, are to deter/slow down attack, and to invoke a medical burden on the enemy. This is how I'd like FS mines to work: they'd be visible, so that you saw them and stayed away from them. And they'd be weaker, so that instead of killing you outright, they ate a chunk of your hit points so that your squad had to stop and heal you before proceeding.

Instead, they're pretty much hand grenades with a proximity fuse. You can (as Rabid has demonstrated) be with a squad in one of those two-storey houses on Mos Espa and face enemy attack, and peek out on the walkway on the second floor long enough to drop a proximity mine down on the first floor. Result? Everyone dies. Not just the person who steps on the mine, everyone in the room. Even if you're halfway up the stairs you get killed. Again, that's not how a land mine is supposed to behave, and using them as hand grenades to take out a whole squad of enemies is in my eyes very close to the border of Exploitistan.

As for the vanilla feature that lets you crouch or crawl past a mine, I've never understood it. I don't see how it makes sense realistically or from a gameplay perspective.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: 1.3 Patch Announcement

FSDev| Woodrow wrote:

Yes, we have seen you play, and to say we were not impressed with your actions would be an understatement.  Be glad that they're still in the mod at all after the way you went about using them, or that you still have stats.  Spawncamping by repeatedly and continuously dropping them 2 feet from an enemy spawnpoint is not acceptable behaviour.

Once on Mos Espa, when we going for Gardulla's Palace Ruins and had a beacon up in the house that you can take the CP from, and I had the place covered with PMs, I didn't realise the Slave Quarters had been retaken, so effectively we were operating in an uncappable base where most of the opposition was spawning. It was only when I got a kick vote against me that I realised what was happening, and I bugged out sharpish when I did. It was only once, though, so I've been a bit unlucky if you happened to be part of it. It's the only kick vote I've had against me in First Strike.

Spawncamping is one of my pet hates, and whilst there are always going to be inevitable spawning casualties whilst a CP is being taken, it's not something I ever do as a deliberate tactic. Deliberately mining spawnpoints is not something I ever do. I have booby-trapped the Rebel hangar on Ryloth occasionally when I've been on the steal, but not spawnpoints as far as I'm aware. Generally, though, I only mine access points in a defensive manner – I challenge you to produce Battle Recorder screenshots of me doing anything different.

All this is by the by, though. As I've already said, it wouldn't bother me in the slightest if you did get rid of them altogether. My point is I think you've nerfed them in the wrong way.

http://www.fsmod.com/stats/fssig.php?player=RabidJohn
http://sigs.2142-stats.com/RabidJohn_player_555.png
Mmm... vanilla!

39 (edited by FSDev| Woodrow 2008-07-27 13:32:28)

Re: 1.3 Patch Announcement

Funny, that was not the incident or the map I was referring to.  In the incident (which I was directly involved) you were dropping mines 2 feet from a soldier spawnpoint repeatedly, 20 feet from a flag.  Every time a mine went off you'd hop forward, drop another mine, then hide round a corner again.  At no point did you make any attempt to actually go and capture the flag which was a mere 3 seconds walk away.  You killed 7-8 people over the space of the 45 seconds I was there (and probably more as you were there when I started spawning at that point) before I came round another side and shot you to finish it. 

Remember, we know where the bodies are buried.

Fear the Woodzilla

http://i7.photobucket.com/albums/y283/Tortel/Woodrow-1.jpg

40 (edited by RabidJohn 2008-07-27 14:49:20)

Re: 1.3 Patch Announcement

I know where you are talking about now! Trash Dump at Mos Entha.

I was actually within the flag radius. Check it out for yourself. That's a big radius that can changed from several points outside the interior area of the Dump itself. I was attempting to take the flag in accordance with the squad order, and I was using the PMs quite legitimately to defend my position; one on the corner of the building and one in the nearest doorway. I know people spawn in that building, but not within "two feet" of where my PMs were. They had to pass through an archway and try to get out on my side to get blown away. Having been blown away once, you would imagine any decent player might consider going out the other way, as indeed did you when you eventually took me out.

Having said that, I understand that it can look quite different when you are on the receiving end, but anyone spawning at a CP that's under attack should know they are taking a risk.

Look, I know some people hate PMs the way they hated claymores in vanilla. They're 'cheap' skill-less kills in the eyes of many. It wasn't me who gave the support class 3 PMs as often as they want and I've posted my own suggestions of how to nerf them, long before I was aware of the new patch. Even though I think you should do things differently, I don't actually have any problem with what's been done for 1.3. I'll just carry on playing a game I love, but in a slightly different manner. Is the bowcaster one of the weapons that's been tweaked for improved accuracy? If so, it'll more than make up for the PM kills 'lost'.

All I'm doing here is offering an opinion. Even though you appear to disagree with 99% of what the players say, I was under the impression that the FS Dev team valued feedback. You have every right to disagree with my opinions, but you don't need to go accusing me of wrong-doing to make your points. It's made the thread go even further off topic!

Now then, what about those black patches on Rhen Var?

Edit: Just seen this:

Safe-Keeper wrote:

...very close to the border of Exploitistan.

Love that, mate! big_smile

I also think SK's suggestion of making the PMs non lethal is a damned good one, too. There would be no need to limit them quite so severely and no points other than kill assists from using them, but they would provide a delaying effect and (because of the hit indicator) some indication of enemy position in the absense of UAV.

http://www.fsmod.com/stats/fssig.php?player=RabidJohn
http://sigs.2142-stats.com/RabidJohn_player_555.png
Mmm... vanilla!

Re: 1.3 Patch Announcement

Safe-Keeper wrote:

As for the vanilla feature that lets you crouch or crawl past a mine, I've never understood it. I don't see how it makes sense realistically or from a gameplay perspective.

Proximity mines work when something enters its area rather quickly, a small object or a slow moving object would be passed off. Thus by crouching or going prone to get past the mine you are becoming a small, slow moving object, since the mine will only be programmed for X characteristics so that they don't say explode when a grenade flys by it or if it is slowly sliding down a gradient.

Thus it is realistic and makes sense from a gameplay pov that an un guarded point is vulnerable to attack, even if its plastered in mines. The enemy should be able to get around your defences without you knowing if you are not watching over them.

Re: 1.3 Patch Announcement

barometric air pressure activation ...  go slow, it doesnt splode.
But you ate taco bell last night , and not only that , you ate way too much ...
and as you creep past that mine, you better be holding tight buddy ,

"The victorious win the battle, then go out to fight ... while the defeated go out to fight, then try to win the battle.   -SunTzu
"The only difference between a capitalist and a communist is that the communist hates competition!" -Circuit

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