Topic: Endor 2.0

Endor really needs reworked. It was a valiant effort putting in ewoks to prevent camping of the tree village but I think overall it was not done well. The ewoks destroy the level. It is almost laughable when you see one and it looks like  a turrett moving back and forth. They really look horrible. The model is fine aside from the spinning animation but having invincible ewoks really destroys the level and even hurts the quality of the mod. I think for 2.0 you guys need to rework endor and make it objective based. Make capping spawn points optional. The whole goal is to destroy the shield generator so the level should reflect that. Give advantages for capturing the tree villiage like ATST's wont spawn at the  bunker(simulating that the ewok alliance has taken them out) or if you take the base you can get walkers..the current map is just not up to par with the epic battle. This map just really needs scrapped. This is obviously only my opinion but I think it is well supported feel free to rip it to shreads now:).

Re: Endor 2.0

The model is fine aside from the spinning animation but having invincible ewoks really destroys the level and even hurts the quality of the mod.

Why? Because they keep the Imps from being up there? That's kinda the whole idea. The Tree Village was never meant to be an Imperial stronghold AFAIK - camping it was something the players figured out on their own.

I agree with a reworking of the map, though, or even a complete remake. And yes, CP's such as the Imperial Outpost should be optional, if they're not made plain uncappable.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Endor 2.0

I agree that the ewoks do the job fine....but why not just give the ewok villiage to the rebels and make it uncappable by the imps?? Invincible ewoks just doesn't make sense.

Re: Endor 2.0

If the village belonged to the rebels then what purpose would anyone have for going up there and enjoying the scenary?

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Re: Endor 2.0

It would be a spawn point and it would give the rebels more of an advantage by eliminating certain vehicles from spawning.

Re: Endor 2.0

imawsom wrote:

It would give the rebels more of an advantage by eliminating certain vehicles from spawning.

I don't even know what you mean by that. The way you said it it sounds about the same as "The Imperials on Hoth would have had a bigger advantage without AT-ATs."

Anyway, I like it the way it is, considering the Ewoks were neutral until the imps came along, so the rebels should have to cap the base and "Befriend" the Ewoks to be able to spawn there.

Curses, foiled again!

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7 (edited by imawsom 2008-07-31 22:50:26)

Re: Endor 2.0

I should think it is very clear by reading the entire post. Less AT-STs would spawn after the rebels capped ewok village. This map is a push map...if we are going for lore accuracy I don't think that is at all accurate it was a covert mission to take out the shield generator. The rebels did not take over the whole moon before the death star was attacked....correct me if I am wrong.