Re: Endor 2.0

Your hired. Just leave the trees as they are. They are fine.

16 (edited by FSDev| TALON 2008-08-01 05:00:05)

Re: Endor 2.0

Bandu wrote:

I think if you forget about the movie, Endor Strike Team is a decent enough map. I prefer it over Endor Clearing and theres been some fun matches.

That said, Id like to see it redone to better reflect the movie with abit more emphasis on the bunker. For this reason I'd be happy to offer my services in recreating Endor for the next release. Whilst I am workin on a Naboo map, to tell the truth Id much rather see an "Endor redux"

Indeed, we did have earlier versions with the full bunker interior in there but the geometry was flawed and wasn't fit for release. When we get time it will need to be redone in my opinion to add this feature back in, and there were a few other game mechanics unique to the map which I'd like to see back in there too.

The design of Endor has always been a bone of contention internally as well as publically, the current design is an effective enough map, but it is in my opinion unfinished and needs more work to fully release the maps potential.

(nice new sig there by the way JW smile)

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Re: Endor 2.0

Bandu just made my bits go all tingly smile

Check out my blog about how wonderful the internet is, called The Wonderful Internet.
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Re: Endor 2.0

I am not saying it is a bad map...I have had plenty of fun on it. It is just that Endor is one of those maps that needs to be one of the best in the mod and accurate. Right now it is pretty fun to play...I am not a fan of the ewoks although I originally supported the idea. That doesn't make it a bad map but the map does not reflect at all what the mission was about. The map right now is endor the way Hoth would have been without AT-ATs it just isn't the same. I think it was great to get the mod started but it could be so much better.

Re: Endor 2.0

I think endor should lose the speeder wreck cp and make the landing platform one instead.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: Endor 2.0

For endor, i say do it like the death star map. Set up a few "sentry" outpost caps, then assult the shield , use explosive packs to blow up the machine's and that will end the map. That way, its still a push map. Of course, have at-st and speeder bike spawns.

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Re: Endor 2.0

The map would also benefit grealty from a mostly visual standpoint if we (I hmm ) Retextured the imperial outpost exterior, and the landing pad was remodeled and retextured. Unfortuntately there's a lot on all of our plates atm, but perhaps after the release of Hoth we'll be freed up enough to tackle that stuff.

Also with the imp outpost retextured, I can easily add some map-specific grime and such for the other maps its featured on.