Re: Space map tips.

Thanks guys, i am already seeing myself get a bit better, hope to see you guys in-game!

Re: Space map tips.

I've got a slight modification to the 'never go head on' and 'wait till you're in range' rules, which are good rules for most situations. However, RSFKrow has clearly demonstrated that Y-Wing pilots should always try to take TIEs head on (check out the Rebel Pilot class stats), as soon as you locate one flying towards you. The closer you let it get, the easier it will be for it to evade your fire, and you're dead if a good TIE pilot gets behind you. Also Airspeeders will more easily take out both TIE Starfighters and Bombers in head-on confrontations than in any other situation than having them flying conveniently straight and level away from you.

Hitting a target traversing across in front of you can be really hard to get your head around because of the so-called space invulnerability bug. If you appear to be hitting the enemy, but the hits are not registering, simply increase your aiming lead on the target until they do. It may well look like you are missing, but the hits will register if you get it right.

On ICR, TIE Defender pilots should never attack the static Rebel Nebulon B. You are being absolutely no help to yourself or your team; all you are doing is making a nice easy target for surviving Y-Wing pilots returning to rearm. You are supposed to be defending the freighters, so defend them!

As a Rebel on Yavin learn to fly a Y-Wing really low, down in between the 'buildings', below the horizon of the manned turbolaser turrets. Take note of any manned turret positions. They are easily distinguished from the AI autoturrets because you can actually see the green laser bolts and they show a red icon up close. Try to pop around cover less than 200m from them and open up with your torpedoes only. I didn't know about the weak spot (thanks Twigs) but 4 Y-Wing torps does them no matter where you hit. Nice easy kills on an otherwise thankless bombing run, and a big help to your teammates as well. Without the HUD indicators, I was able stay low and hidden in a Y-Wing for ages on Yavin, circling out of sight while my torps regenerated. Now they're back it's not so easy, but it's still a good tactic against the turbolaser whores.

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Re: Space map tips.

RabidJohn wrote:

I didn't know about the weak spot (thanks Twigs) but 4 Y-Wing torps does them no matter where you hit.

Thats true, but hit the right spot and an XWing can take one out with both torps, leaving it free to move on to engage ties while the bombers fire all four at the tower. Thats a bonus for the team then as a turret is dead and more torps are on the objective.

You can go head to head and survive against a Y if your aim is true and steady. It's difficult an you need some distance, but hitting any target head on is usaully harder due to a smaller profile. Going side on or from above or below gives a larger area to hit at. Never aim at a ship, it's not there. It's not a bug, just the engine dynamics, which anyone that played XvT or XWA online will probably know all about. Aim in front of a ship, then add a little for lag as you need to compensate for target speed and network catchup. Takes a little getting used to but once you get the hang of it you can take down a target from a VERY long way away no matter which direction its flying in.

Bite my shiny metal Tie Fighter!
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Re: Space map tips.

Erm... 2 torps is all it ever takes to kill a turret.

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''Its over. Angel won.''   RSF Gurd

Re: Space map tips.

It is indeed possibly to go head-on if you have a significant advantage in firepower and know what you're doing. In fact, if you're flying a B-Wing, going head-to-head with lasers and ion cannons is the #1 best way of getting a kill.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Space map tips.

I get the impression that the torps do increasing damage the closer you are to the target. I have had turrets survive 4 torps...

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Re: Space map tips.

Did you get hit indicators for all four torps? Otherwise you may have been firing the first two from out of range, which causes them to detonate before hitting and gives the impression that you've actually hit the target (since you see the explosion).

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.