Re: SERVER ADMINS: PLEASE SET THIS AS YOUR DEFAULT MAP LIST

I would like to thank you for your recommendations. Our current maplist is wellthought through and has been voted upon amongst our members.

As we brought down the player numbers to 24 from 32 we will most likely add a few tweaks here and there. The 2 64 player maps we are currently running might be brought down, untill we are able to run 32 players again.

On the note of friendly fire on I tend to disagree. We have had that on and found it would only frustrate players. Veterans and new players. New players would walk across defensive mines and kill themselves. Space maps would become highly unplayable with a vast ammount of people flying around.
We would see a massive ammount of punishing and bad language, because someone would step into a firing line and get themselves killed.
I find our server highly enjoyable and wouldn't want new players get frustrated, because they died without knowing why.

And as shown from this thread there are plenty of opinions on what the best server list is. That's why we run our own and will take this in to consideration.

Re: SERVER ADMINS: PLEASE SET THIS AS YOUR DEFAULT MAP LIST

OOOHH!!!! Set weapun unlocks correctly as well, many people dont play vanilla so dont have the unlocks, if you dont turn it on we can't use the proper weapon load outs which the game is designed for.

Bite my shiny metal Tie Fighter!
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Re: SERVER ADMINS: PLEASE SET THIS AS YOUR DEFAULT MAP LIST

RSF Angel wrote:

my 2c is to have Bestine at 64 player- so we can use the whole city. I won't fly into a fit , but I'd hate for large portions of this excellent map to be jettisonned just to accommodate a smaller pack of players- I feel it usually works well as is.

One thing to say to that: LOL


I like the maplist that's been chosen, mostly.  I also like the current RT setup that has 16 and 32 player Bestine.

Hoth is Waaaaay to easy for imps on 16 player. Other than that, it's fine.

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.

Re: SERVER ADMINS: PLEASE SET THIS AS YOUR DEFAULT MAP LIST

Aye, though I prefer the realism  of having team damage on, as JW has mentioned the grief from friendlies setting mines off and punishing you for it just gets old real quick, and well populated space maps are much better too as it just gets too annoying when someone collides into you and you get the minus points for a TK rather than the person who actually did the colliding, which seems pretty random ( I have had many a time when I have been stationary in a ship and had someone collide with me and give me a Team Kill) and then to add insult to injury the muppet usually then decides to punish you too roll, so yeah, I think we have found that space maps run smoother and are a lot more enjoyable with friendly fire disabled, so I think it'll stick that way for now.

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12

Re: SERVER ADMINS: PLEASE SET THIS AS YOUR DEFAULT MAP LIST

Im sorry, but "FF off" is for children and tards.

Nothing good ever came from that (see RDX whoring in 'nilla)

(But yeah, i am aware the average player level is so ridiculously low that it might be smart to keep it off)

Re: SERVER ADMINS: PLEASE SET THIS AS YOUR DEFAULT MAP LIST

FSDev| TALON wrote:

and well populated space maps are much better too as it just gets too annoying when someone collides into you and you get the minus points for a TK rather than the person who actually did the colliding, which seems pretty random ( I have had many a time when I have been stationary in a ship and had someone collide with me and give me a Team Kill) and then to add insult to injury the muppet usually then decides to punish you too roll

I think whoever had the most health on the ship before collision gets the TK.

lol hai?

so i herd u liek mudkipz?
www.theasf.org

14 (edited by FSDev| Woodrow 2008-08-09 00:00:37)

Re: SERVER ADMINS: PLEASE SET THIS AS YOUR DEFAULT MAP LIST

We've fixed the mines so that teams don't set them off providing the correct flag is set.  You'll need to update the setting on your server configuration.

I'll see about releasing a server fix to prevent punishing of teamdamage on spacemaps if you desire.  But without Teamdamage on we're now seeing a flood of players spamming detpacks everywhere.  We'd prefer to have teamdamage as it offers up a bit more realism and quality, though if that's not the case we will have to nerf that weapon as well sad

The maplist though is of critical importance.  You chaps specifically were running 64p maps on a 24p server and since almost all our maps are designed where one team defends that puts them at a severe disadvantage.  Mos Espa would be a very good example.  There's no way 8-12 rebels can defend a city's worth of flags against a team armed with multiple ATSTs and speederbikes.  Other maps with similar problems are EST 64, Research Labs 64, Mos Entha 64, Bestine 64... pretty much any map other than Endor Clearing with 64 players (and even then EC has more vehicles than is needed for only 12 a side).  And without that balance the game quickly becomes very miserable to play because one side will usually have an overwhelming advantage.

The maps themselves are all custom-tailored specifically for the playercounts they are expecting.  But in all cases: if in doubt then it's better to be smaller than needed rather than larger, as more players won't break gamebalance.

Fear the Woodzilla

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