Re: commander

TIEpilot234 wrote:
Summers wrote:

Also PR with BF2 has the ability for the commander to deploy statics on the battlefield such as bunkers, gun emplacements etc which are pretty cool.  Any chance thats possible with FS?

Nope.

This guy [TIEpilot] doesn't have a clue...

lol...

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Re: commander

Rissien wrote:

knock off from eaw? The rebel ion cannon orbital strike was useless.

It could be made to, you know, work.  Imperials get Orbital Bombardment which targets a large area and is mostly Anti-personnel while the Ion cannon could be a more precise 1-2 shot and be more Anti-Vehicle.

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Re: commander

We can't make team specific coamnder powers.

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18 (edited by NoubleDegative 2008-08-12 03:08:25)

Re: commander

FSDev| General Un-Co wrote:

We can't make team specific coamnder powers.

Can't you use the buildings 2142 uses?  Just add them both, and give each team a building with the designated Orbital strike and voila!

Unless that is not possible then feel free to slap me about the thread.

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Re: commander

TY2D2 wrote:
TIEpilot234 wrote:
Summers wrote:

Also PR with BF2 has the ability for the commander to deploy statics on the battlefield such as bunkers, gun emplacements etc which are pretty cool.  Any chance thats possible with FS?

Nope.

This guy [TIEpilot] doesn't have a clue...

lol...

I specifically remember one of the Devs telling me they can't make objects or items spawn like the other kits and commander buildings in PR.

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Re: commander

TY2D2 wrote:
TIEpilot234 wrote:
Summers wrote:

Also PR with BF2 has the ability for the commander to deploy statics on the battlefield such as bunkers, gun emplacements etc which are pretty cool.  Any chance thats possible with FS?

Nope.

This guy [TIEpilot] doesn't have a clue...

lol...

>:D

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.

Re: commander

NoubleDegative wrote:
Rissien wrote:

knock off from eaw? The rebel ion cannon orbital strike was useless.

It could be made to, you know, work.  Imperials get Orbital Bombardment which targets a large area and is mostly Anti-personnel while the Ion cannon could be a more precise 1-2 shot and be more Anti-Vehicle.

Oribital bombardments, a turbolaser barrage from an orbiting Star Destroyer.... Large impact radius and damage from one strike alone, flash boils water, destroys pretty much anything it hits. Far more powerful than just some anti-infantry weapon. Ion Cannons only work on sheilds and cause emp effects. All an Ion cannon strike would do would be pretty much exactly like the vanilla Emp strike. Temporarily disable the vehicle and screw up a persons veiw, though any good players can still pretty much fire accurately even with that effect.

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