Topic: Jay's Stormy Improvement Thread

Heres a new idea we havent done before. I'm creating this thread to show you the progress I'm making on sprucing up the stormtrooper texture.

Right now I'm focused on the helmet and have done about 45 minutes of work so far. The helmet on the left is my work, the one of the left is the old one. The lighting is turned off on the renders for now and there are no 3dsmax specular highlights.

http://img364.imageshack.us/img364/1936/stormywip3hf3.th.jpg

You'll notice the model on the left has a slightly darker white, that is so I can make a higher contrast between dark-shaded-white-shiny on the model. This gives me some room for highlights and lowlights, and some members of the community have asked for darker stormtroopers.

Re: Jay's Stormy Improvement Thread

Heres a shot from a distance:

http://img521.imageshack.us/img521/1106/stormywip4df0.th.jpg

Again I have only worked on the "face" of the helmet

Re: Jay's Stormy Improvement Thread

looks great, lightning looks a lot more natural on your new one.

Re: Jay's Stormy Improvement Thread

I don't exactly understand the whole 'light' thing, and dark white or bright white, or whatever. As long as its white I wont notice. I can't tell much of a difference, except the lighter black and more detailed look on the new one.

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Re: Jay's Stormy Improvement Thread

Whoa. Very nice, I can see real improvement on there. Should look awesome ingame considering how great they allready look. smile

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Re: Jay's Stormy Improvement Thread

yea really, they keep giving us better tasting pizza, when we are already happy.

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Re: Jay's Stormy Improvement Thread

FSDev| JayBiggS wrote:

You'll notice the model on the left has a slightly darker white, that is so I can make a higher contrast between dark-shaded-white-shiny on the model. This gives me some room for highlights and lowlights, and some members of the community have asked for darker stormtroopers.

lol, i get flashbacks from the time i painted tabletop miniatures... big_smile

The left trooper looks much more 3-dimensional, nice work with the contrast. Im sure it will be looking great ingame.

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