Topic: Ryloth 1.3

Anyone else having problems getting the new Ryloth to load in the editor?  I've narrowed the problem down to it being something with the statics.  I can load the map if I remove staticobjects.con.

The message the editor gives before it crashes is:
Ignored Warning [Object]: radius is 0 for collisionMesh used by object Template: ryloth_hangar_details_colmesh01

Re: Ryloth 1.3

yeah its the hanger col objects, anything that ends in the col needs to be taken off the hanger bundle found in staticobjects/ryloth/rebelbase......

http://www.fsmod.com/stats/fssig.php?player=FS_BLITZ
Someone tell Bandu Ron Paul won't win!

Re: Ryloth 1.3

Thanks for the info.  Is this something that needs to be fixed on your end?

Re: Ryloth 1.3

no comment on that one smile the net of it is, it wasnt done the way I feel it should have been done so now we gotta do the little tricks to get it working. Sorry I cant be of more help.

http://www.fsmod.com/stats/fssig.php?player=FS_BLITZ
Someone tell Bandu Ron Paul won't win!