Re: Strike at Bimmiel

thanks for the headsup zyth; i thought it might be something with the trees. Does the undergrowth (grass) get lightmapped aswell? Coz that would be stoopid! Can i use stock BF2 or BF2142 trees in my map anyways? As the endor trees dont really suit it. The other problem i have is my surrounding terrain has all gone funny shapes and has a horrible bright green colour, anyone know how too fix this?

http://stats.fsmod.com/sig/trooper.krenyo.png

Re: Strike at Bimmiel

www.bfeditor.org has the answers to all of this smile I would paste specific help but im at work and I can't right now, GL

http://www.fsmod.com/stats/fssig.php?player=FS_BLITZ
Someone tell Bandu Ron Paul won't win!

Re: Strike at Bimmiel

Thanks mate ill have a read thru and see how i get on. I think i really need too figure out how too edit the terrain with photoshop. i got the plugin so i can view the files but im a little unsure as too what means what and how the map is divided up. Will have a look into it and keep u guys posted.

In the meantime keep the comments comming, they mean a lot and really help, thanks.

http://stats.fsmod.com/sig/trooper.krenyo.png

Re: Strike at Bimmiel

in the editor forums search for understanding heightmaps, there is a tutorial about it.

http://www.fsmod.com/stats/fssig.php?player=FS_BLITZ
Someone tell Bandu Ron Paul won't win!

Re: Strike at Bimmiel

Also safekeeper will leveling out the terrain in sections not make it more artificial? I thought the idea was too carve the terrain too the shape you want and then smooth it out with the smooth tool, prehaps i just need some more jagged bits?

Yup, the terrain looks far too rounded off, so you need to use the Level, Plane and Smooth tools to make it more "rugged". A good idea when making maps is to search the Web for photographies of actual landscapes like those you're replicating. In other words, if you're making mountains, do a google picture search for "temperate mountains" or something.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Strike at Bimmiel

krenyo wrote:

thanks for the headsup zyth; i thought it might be something with the trees. Does the undergrowth (grass) get lightmapped aswell? Coz that would be stoopid! Can i use stock BF2 or BF2142 trees in my map anyways? As the endor trees dont really suit it. The other problem i have is my surrounding terrain has all gone funny shapes and has a horrible bright green colour, anyone know how too fix this?

You can use any 2142 asset in your map, firststrike will load anything from the 2142 folder if it doesn't find it in the FS folder.  I would recommend not using too much, though (trees are fine) if you ever want to see a map become official.  We like to keep the mod a total conversion meaning we use as little vanilla stuff as possible.

The best way to do this is to copy over say the vegetation folder from 2142 to your editor files.

http://www.dsgaming.net/imperial/fssig.jpg
http://miniprofile.xfire.com/bg/co/type/2/dsimperial.png
http://stats.fsmod.com/sig/trooper.Imperial.png

Re: Strike at Bimmiel

krenyo wrote:

thanks for the input guys.

I'm thinking of removing the air vechicles completely as i think they tend too  'shrink' a map, and also destract from the ground combat. I might just stick a static lambda atop the landing pad too give the pad a purpose.

I'd advise keeping a movable lambda and maybe 1 or 2 rebel fighters. BF2 managed to create an air element while still keeping tanks useful by limiting the amount of combat stuff in the air.

This could be an amazing map for the lambda- no crazy catwalks or bridges to interfere with its flight - it could operate as a proper 4 man gunship. This would be an inordinate amount of players in the ship in a small game- leaving very little infantry defense.

Maybe the smaller versions of the map could leave the fighters out.

http://g5hd7a.bay.livefilestore.com/y1pYKw7Yp4ui_IKxw2wYbMr5xQ7XHAnuSmXBQcR3smbF6G-gHNuMLfh0QmoLRTc58VGEnJ1FheOT0YzDoDBF0603XYCVboCkrCX/rsf%20sig.png
''Its over. Angel won.''   RSF Gurd