Re: Strike at Bimmiel

The material is the most likely culprit.  I've had a similar problem before.  Changing the material fixed the problem.

Re: Strike at Bimmiel

tried that didnt work, what does seem too be working is raising the terrain slightly, gonna raise it all up  at the very bottom of the map....hmm hard work!

http://stats.fsmod.com/sig/trooper.krenyo.png

Re: Strike at Bimmiel

Ok walkers are working fine now, as is capturing the flags in sequence. Thats about all i can do now untill it can be tested too find out how it plays, and what the balance is like.

heres an up too date pic of the minimap....

http://i40.photobucket.com/albums/e237/uzi_1984/FSMAP/updatedminimap.jpg

So if anyone can help me get it tested that would be great!

http://stats.fsmod.com/sig/trooper.krenyo.png

Re: Strike at Bimmiel

As for the stretching on sides of cliffs, u can get rid of it. I will tell you how if you cant find any info on it.

http://www.fsmod.com/stats/fssig.php?player=FS_BLITZ
Someone tell Bandu Ron Paul won't win!

Re: Strike at Bimmiel

its okay i done it

http://stats.fsmod.com/sig/trooper.krenyo.png

Re: Strike at Bimmiel

i would try it but imnot a fs tester.are u looking for just anybody or....not?  looks good be realy fun landing pad looks awsome

http://miniprofile.xfire.com/bg/sh/type/0/gaurd502.png
http://stats.fsmod.com/sig/medic.gurd502.png

Re: Strike at Bimmiel

gaurd502 wrote:

i would try it but imnot a fs tester.are u looking for just anybody or....not?  looks good be realy fun landing pad looks awsome

Krenyo has given the map to the FSTesting team to try out.

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.