Re: Strike at Bimmiel

i was wondering if he did. can't wait to play this map!

http://miniprofile.xfire.com/bg/sh/type/0/gaurd502.png
http://stats.fsmod.com/sig/medic.gurd502.png

Re: Strike at Bimmiel

thanks mate, looking forward too playing it myself lol, no fun on your own! Fair bit of work too do yet, theres a few things need tweaking and i got no idea how well balanced it is.

http://stats.fsmod.com/sig/trooper.krenyo.png

Re: Strike at Bimmiel

i just can't wait for cordinated artiliery on that landing pad

http://miniprofile.xfire.com/bg/sh/type/0/gaurd502.png
http://stats.fsmod.com/sig/medic.gurd502.png

Re: Strike at Bimmiel

gaurd502 wrote:

i just can't wait for cordinated artiliery on that landing pad

Until the round is over and the teams switch... tongue

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''Its over. Angel won.''   RSF Gurd

Re: Strike at Bimmiel

I hope it isn't too late to put my 2 cents in.  What I would really like to see is air support for both sides on this map aside from just the lamda.  Y-wings and Tie bombers ONLY though.  IMO Y-Wings out match the Tie Bombers.  To even it out a bit lets say 4 Tie Bombers and 2 Y-Wings, mainly because of the Y-wings' ability to have that second seat gunner position. 

The thing is, I really want to see more maps that incorporate ground and air assault and this map would be perfect for bombing troops.  I say that because of the trees and the fort which could be used as cover.  In others words, I wouldn't see it as a slaughter either way but you'd have a great time nailing players like.... Angel for example while they run for their lives!  ;P

And if you do try out bombers, and I hope you do, use ones that don't change the view/perspective when switching to bombing mode.  PLEASE!  smile

http://www.fsmod.com/stats/fssig.php?player=adultswim

Re: Strike at Bimmiel

no its not late, far from it lol! I took the fighters out because i think they distract massivly from combtat. Also the map is too small and linear for them too hav any use. I do really love fighters in land battles but the map (terrain layout, objective etc) has too be suitable for it. I think if and when i ever finish this map that the next one i take on will definatly hav fighters in it and be built accordingly with that in mind. Thanx for your comment tho, all comments are taken on board and much apreciated big_smile

http://stats.fsmod.com/sig/trooper.krenyo.png

Re: Strike at Bimmiel

ADULTSWIM wrote:

In others words, I wouldn't see it as a slaughter either way but you'd have a great time nailing players like.... Angel for example while they run for their lives!  ;P

You can try... But History will show I've never ran for my life, I'm running for yours... which is why I keep my squad medics quite busy. Not as busy as the enemy medics tho.

http://g5hd7a.bay.livefilestore.com/y1pYKw7Yp4ui_IKxw2wYbMr5xQ7XHAnuSmXBQcR3smbF6G-gHNuMLfh0QmoLRTc58VGEnJ1FheOT0YzDoDBF0603XYCVboCkrCX/rsf%20sig.png
''Its over. Angel won.''   RSF Gurd