29 (edited by FSDev| TALON 2008-08-28 09:09:44)

Re: Jay's Stormy Improvement Thread

Yeah, you're right actually.

http://img.photobucket.com/albums/v600/TALON_TAW/DSC_3260.jpg

http://img.photobucket.com/albums/v600/TALON_TAW/TALONSIGNEWB-1.jpg
http://stats.fsmod.com/fssig.php?player=Talon-UK
http://stats.fsmod.com/sig/pilot.Talon-UK.png

Re: Jay's Stormy Improvement Thread

Yeah I just have no idea how to pull that off

Re: Jay's Stormy Improvement Thread

I don't know how texturing works in the BF engine, but can't you apply a shiney specular map to the hood and helm, armour etc?

http://img.photobucket.com/albums/v600/TALON_TAW/TALONSIGNEWB-1.jpg
http://stats.fsmod.com/fssig.php?player=Talon-UK
http://stats.fsmod.com/sig/pilot.Talon-UK.png

Re: Jay's Stormy Improvement Thread

Yeah, it still wont look like that crumpled plastic material, but I have tweaked the specular map to make some parts of the "hood" more shiny than others

Re: Jay's Stormy Improvement Thread

FSDev| JayBiggS wrote:

Yeah I just have no idea how to pull that off

You could try subtley using some of these from CGtextures:
Textures \ Plastic \ Packaging

and then adding some highlights in appropriate places?

"Government is the great fiction, through which everybody endeavours to live at the expense of everybody else."
Frédéric Bastiat

Re: Jay's Stormy Improvement Thread

good thinking I'll experiment with em

Re: Jay's Stormy Improvement Thread

Still havent touched the chest plate or the coat

http://img144.imageshack.us/img144/4208/31010375xi6.th.jpg
http://img84.imageshack.us/img84/4169/77664368da2.th.jpg
http://img291.imageshack.us/img291/3376/25829968li4.th.jpg