Re: DSGaming.net Server is Back!

I actually prefer smaller games with 10-30 people, myself. Less then 10 is boring though.

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Re: DSGaming.net Server is Back!

Monitor your server CPU usage at peak times, particularly on Ryloth and Yavin, to see how it's coping with the load. Renegade found that the RT server was overloaded with 32 players; hence the starfighters warping across the screen on Yavin, and hence the switch back to 24 slots. Even with just 24 players, the RT server maxes out on Yavin and Ryloth, so we still get lag spikes. A more powerful server is the only answer to this...

http://www.fsmod.com/stats/fssig.php?player=RabidJohn
http://sigs.2142-stats.com/RabidJohn_player_555.png
Mmm... vanilla!

Re: DSGaming.net Server is Back!

If its a PC based server , thats not enough.
A xeon 5150 or better would solve that.

"The victorious win the battle, then go out to fight ... while the defeated go out to fight, then try to win the battle.   -SunTzu
"The only difference between a capitalist and a communist is that the communist hates competition!" -Circuit

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Re: DSGaming.net Server is Back!

The server has been doing fine load wise.  And SamZi, last night we had 30 people for a while.

http://www.dsgaming.net/imperial/fssig.jpg
http://miniprofile.xfire.com/bg/co/type/2/dsimperial.png
http://stats.fsmod.com/sig/trooper.Imperial.png

Re: DSGaming.net Server is Back!

I like how we've got one server with FF and one without now.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: DSGaming.net Server is Back!

What type of CPU is the Rogue Tribe server using?

Re: DSGaming.net Server is Back!

DS has a 3GHz Pentium D and 4GB of RAM

http://www.dsgaming.net/imperial/fssig.jpg
http://miniprofile.xfire.com/bg/co/type/2/dsimperial.png
http://stats.fsmod.com/sig/trooper.Imperial.png