Re: Mapping Q&A

no worries it seems to be lightmapping much faster now that ive adjusted the overgrowth

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Re: Mapping Q&A

I have unzipped the vehicles folders and put them in one but when i come to create a vehicle spawn point it does not show any vehicles at all.

any help would be great as I have got all the other objects and I can see all the vehicles in the resource tab.

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31 (edited by Safe-Keeper 2008-09-08 16:18:45)

Re: Mapping Q&A

You can't put vehicles on the map directly, you have to place them as ObjectSpawners. Set the editor to Level Editor, place a Control Point, right-click where you want the vehicle, and choose "Place ObjectSpawner" or something like that. A window will pop up with no choices, hit cancel. There should now be a cyan box where you right-clicked. Select it and choose vehicle type from the Tweaker bar.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Mapping Q&A

woohoo baby I love you Keeper.  You Rock!!!  If we ever meet I got a pint waiting for ya

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33 (edited by Safe-Keeper 2008-09-29 19:37:10)

Re: Mapping Q&A

Question: How do I turn my map into an objective map? Ie. "Destroy all of this unit type (deflection tower, corvette or whatever) to win"?

EDIT:

[23:06]    <Imperial>    it's basically just like pushmap
[23:09]    <Imperial>    the vehicle needs _team1objective at the end of the name or _team2objective
[23:09]    <Imperial>    that's it
[23:09]    <Imperial>    so, if you want imps to need to destroy freerunner
[23:10]    <Imperial>    name the freerunner
[23:10]    <Imperial>    freerunner_team2objective
[23:10]    <Imperial>    and if the imps destroy it, game ends
[23:10]    <Imperial>    It's not super secure
[23:10]    <Imperial>    But it's pretty good


Many thanks smile .

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Mapping Q&A

Question: How do I make trees and the like appear on the minimap? I tried moving them to 500 meters height, didn't work. Will lightmapping the map fix this?

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Mapping Q&A

in the type in command area at the bottom there are 3 drop down boxes, type in renderer---------min cull distance-------5000

GL

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Someone tell Bandu Ron Paul won't win!