Topic: Lightmap Samples

Here is a package containing samples for the majority of objects in FS.  If you want to generate good lightmaps for your map (without 3dsmax) you'll be needing these.

http://www.woodat.com/builds/staticobjects-samples.rar

http://www.dsgaming.net/imperial/fssig.jpg
http://miniprofile.xfire.com/bg/co/type/2/dsimperial.png
http://stats.fsmod.com/sig/trooper.Imperial.png

2 (edited by Safe-Keeper 2008-09-14 14:14:26)

Re: Lightmap Samples

Good call posting this here.
Do I need samples for trees and whatnot, too?

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Lightmap Samples

nvm

[20:16]    <FSDEV_BLITZ>    u dont need for trees
[20:16]    <FSDEV_BLITZ>    trees dont get lightmapped

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

4 (edited by Zyth 2008-09-15 12:55:58)

Re: Lightmap Samples

Nice.  I was going to have to have someone with Max do the lightmaps on my map.  Now I can do them myself.

By the way, where do I place these?  Keep them zipped in the editor directory?

Re: Lightmap Samples

extract the contents into your objects folder

http://www.dsgaming.net/imperial/fssig.jpg
http://miniprofile.xfire.com/bg/co/type/2/dsimperial.png
http://stats.fsmod.com/sig/trooper.Imperial.png