Topic: Things I've noticed so far
First off love the mod. Since i think i'm the first one on after the update was applied, I would like to throw in the first couple things i've noticed so that those playing in the morning can build on what i've found out so far.
Problems I Have noticed
1. When using vehicles in rebel hanger, vehicles are jerky. This includes speeders and the at-st. After you leave the hanger the speeder acts like a normal aircraft with no jerky motion. After leaving the hanger with the AT-ST the jerkyness is maintained till you exit the at-st and then jump back in.
2. When the AT-AT is right in front of the hanger, a odd problem happens. when exiting the AT-AT at this location, damage is taken. I received death and partial damage depending on which part of the AT-AT I exited. This occurred right in front of the rebel speeder hanger when the AT-AT was on the slightly elevated terrain between the snow and the hanger which was the farthest the AT-AT could go if driving straight into the hanger.
3. I am able to fly a speeder in the "rebel ion control" control point, through the tunnels, and out the "rebel transport hanger" control point. I hate to think about the poor trooper squad that tries to attack through those tunnels only to get a rebel speeder to run them through with the body of the craft or forward guns then rear guns. While i do not think that the tunnel it self should be altered, such object as stacks of boxes could be useful in preventing aircraft from traveling through the entire tunnel.
4. Rebel Shield generator is floating.
5. When attempting to enter the area known at "briefing room"15 or "medical bay"14 on the map of the July news post from the rebel spawn point in the beta map known as "rebel command center" I encounter an invisible wall when attempting to enter the room. This is north east of the spawn point of "rebel command center"
Improvement Suggestions.
These are things I would like to see that might improve this map.
1. A defensive trench for the rebels. Might consists of a trench line with access to multiple defenses turrets against the AT-STs and AT-ATs. This might require "imp temp" spawn point to be moved back.
2. More Power To The Forward Guns! for the the At-At or atleast a alternative fire for more damage with longer recharge. Might be useful if destroying the shield generator was made a objective in some way
3. a gunner view for the AT-AT. while the current view is good, it would be nice to have a view for the gunner similar to that in the movie. The view of course could be switched between the non cockpit gunner view and the cockpit gunner view.
4. I realize that this is beta but first add more items in the tunnels! boxes for cover and random equipment for both cover and randomness in the tunnels.
5. I realize that this is a beta but add mountains to the terrain. anything besides endless open terrain.
6. AT-AT needs sounds. both for walking and for guns. AT-AT animation does not seem to match the movement speed perfectly. It takes some close looking but it can be seen if looked at close enough. I do like the multple camera angles on the AT-AT it does make it look impressive.
7. Add a wampa cage room in the rebel base . I remember this room from the Empire Strikes Back game on the N64 and it was awesome. Even if they were always stuck in the cage, it would be cool and add to the map.
8. Speeder Tow ropes for AT-AT. You know you want to fly the circles and trip them big suckers
9. Small, Medium, and Large ice structures all along the tunnels. I realize this is only a beta make and I see the many locations where there are obvious location where items will be placed later, but i can't help but make the suggestion
Things I like
1. The distance between the Imperial Vehicles and the rebel base. Just add a littl terrain .
2. The tunnels. Just add some variery in the tunnels like many objects for cover.
3. the multiple entrances to the rebel base. Just space the imperials a little farther from the rebel base. That way the imperials can deal the with the rebels trenches and defenses on the hanger side and a smaller segment of the trenches on the Ion Control point side.
4. The variety of wide and narrow tunnels for the rebels.
5. The roof exit for the rebel hanger. Provides great way to exit the hanger when a AT-AT is blocking the exit.
Edit:
1. After another player joined, my AT-AT was finished off by a single rebel blaster fire. Sudjest changest in armor for AT-AT =/. After continual testing. A single rebel "Trooper" class did 10% damage in a short time with simple gun fire to the AT-AT. Also At-AT seems to take significant damage from speeders.
2. At-AT main guns feel very narrow in its blast radius.
3. Is there a planet to space gun anywhere o.O?
I Hope this provides a starting point for others to improve on. I only attempt to be critical in an attempt to provide a better map for all. Have fun and good luck in your battle to come!