Topic: Ryloth Mines Feedback
Ryloth Mines Feedback:
Notes: This map is very much a WIP map currently as the terrain isn’t finalized and since this is a mine it will have a top so you can’t see the sky. You will notice a lot of floating objects, stretched terrain, seams in the textures etc. These are not important at this stage, no need to point them out.
What to focus on:
-Kit layouts-Please comment on what you like and don’t like and what you think will work for this map. I do not want sniper rifles, mortar guns or otherwise long range weapons that will encourage camping. This map is more about direct combat close to med range, infantry only.
-Ziplines-Right now they are not the final weapon that you will see in release it is just a prototype so try it out and see if you find any problems with it. Right now you can shot as many ropes out as you want, and you can deploy quite a few of them. This will not be the case in the final version, you will most likely only be able to deploy 2 at a time which means you have to get it right on, and you will only be able to fire 3 lines max. This is to prevent spamming.
-Flag layout and general terrain layout-Any issues with 16 to 32 players in this area? Are there enough ways to get to flags , will there be too many camping problems etc. Think about gameplay for this map and comment on potential issues. Do not focus on visuals unless it will affect gameplay.
That’s about it really, good luck and have fun!
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