Hey guys. Well, since Safe-Keeper started a topic for this map already I'll just post what I have to say here.
Keep in mind that the aesthetics (terrain color, water color, and lighting) are only placeholders and will be worked on later. So you can ignore those for now.
Also, I wasn't able to squeeze in the latest version of this map to the beta so there will be some changes to the way the CPs can be taken and also some additional pathways open (a new ramp from the Rebel main spawn, another road access to the Dock, and an infantry only path from the Dock to the Imperial Stronghold island.
Things that I would like feedback on are:
-Frame rates:
Do your frame rates drop noticibly around some of the larger structures on the map (Drilling Platform, Com. Tower, etc)? Is it more than on other maps? Make note, especially when there are heavy concentrations of players and firefights in these areas, if you are getting acceptable frame rates or if things start to feel sluggish. *It should be noted that the Lambda is known to cause lag when it gets close to objects. So as best you can, make sure that if you experience lag its not from the Lambda.
-Vehicle spawns and locations
At what CPs, if any, would you like to see more vehicles spawned? What types? Are you happy with the locations of the vehicles that are already in game? Keep in mind that I'd like to keep this map low on heavy armor. Two tanks for each side at the most on the 64 player version unless you have a strong argument for more.
-Player spawn locations
Do you like the current locations? Have suggestions for more locations? etc...
-Flow of the map
How does the action flow? Are there any CPs that are too hard/too easy to take? Are there any CPs that are too hard/too easy to defend? How should the ticket ratio, ticket bleed be adjusted for each of the player versions(64, 32, 16)?
Those are the main ones. Of course, I'm interested in hearing whatever it is you have to say. Thoughts, concerns, etc.
Anyway, thanks guys and have fun.