Topic: Mon Calamari map - What to look for.
Hey beta testers, I thought Id make this thread to help guide some of your feedback towards what I am looking for.
1st, a couple of things Id like to point out concerning how the map is setup.
- The Out of Bounds area
I have made the Out of Bounds area very restrictive for this initial test, to try and help keep the testing session focused.
- CP's
For keeping the testing focused I have given the Beach CP to the Imps. It will be rebel controlled in the normal map.
- Models
I'll be making all new Mon Cal models for buildings, bunkers, beach defense's etc. The imp watchtowers are there more for helping me with the scale of the hilltop than anything.
There will be plenty of cover and I will be looking at creating some trees which have more mid-level coverage , the palm trees in the map atm wont be the majority, as you get more inland there will be more normal trees, tho I will be added some sea-life type alien urchins and stuff to make it look more star wars-y.
- Vehicles and paths.
There will be obvious vehicle paths, for tanks etc. The area in a straight line between the Beach and BunkerHill(primarily infantry combat - with air support) wont allow large vehicles to pass, to get from the beach to the bunkerhill area you will need to exit the beach towards the left hand side. As said, this will be made obvious later.
Now, what I am hoping for is feedback primarily concerning the area between the Beach and the BunkerHill. So feedback concerning
- the flow of the terrain,
- heights - is the hill to high? etc
- is the hill top to small in diameter?
- does the hilltop need to be made less steep at the front? , distance between the 2 CP's
- and more general feedback like does it play well infantry-wise?
That kind of stuff is what I am looking for mostly, but any other thoughts and ideas are welcome.
Concerning the map and its features, itll be a combined arms map, where air support will be key to victory. There will be 4 main battle areas - each with a different focus.
1. Beach CP
Normandy-style invasion. We alll know the idea here.
Note: Auto-Turrets placed in appropriate places will stop imps from passing over or around the beach. The imps will be taking the beach to disable the autoturrets.
2. Bunkerhill CP
This area will be more focused on infantry. Tanks etc wont be able to make that much of an impact on this battle, but air superiority will be key.
3. Mon Cal Outpost CP
Will be situated in a clearing. Troops will be relying on Tanks for this area. There will be some cover for troops, but not too much. The team who better uses their vehicles will most likely win this particular stage. Air Support, again will play a large part.
4. Mon Call base and Com.Tower CP
This area will focus on all aspects of warfare.
So, there you have it. Hope it helps you out. Enjoy testing!
Frédéric Bastiat