Re: Hoth feedback and discussion.
Good feedback keep it coming guys.
I have to say I'm with you Twigs on that point. I am tired of hearing people saying we should nerf the weapons loadout because this particular part of the battle happens in close confined locations. Remember there is still a little part of the battle that occurs out on the snow plains outside . Grenades and shields and all the other toys you want to get rid of are essential to this sort of combat scenario. You need to throw grenades in to clear rooms, you need to put up shields to create effective firebases etc. If you didn't have these elements which help to make the battle more tactical things would get boring pretty fast as you'd just spawn, run into fire and die, rinse and repeat. At least with these pieces of kit you can throw up shields to cover your advance, throw those grenades out there to clear out an enemy position, and deploy a mounted Heavy Repeater to cover your team's advance, making the combat much more sophisticated and interesting.
No weapon in First Strike is too powerful, things are for the most part pretty well balanced. So the enemy has thrown up a load of shields blocking the end of the corridor? Well lob a load of biotic grenades in there and see them run. The enemy has the corridor covered with an E-Web emplacement? Well throw a load of smoke grenades out there and advance under cover. There are solutions to all tactical problems in this game, and this is no less the case just because the battles are happening in corridors, rooms and hangers.
I say a big 'NO' to altering the kit layouts for this map, leave them as they are because all the kit items still have their uses.

