Re: Mon Calamari map - What to look for.

Safe-Keeper wrote:

I assume that with "Flag icon" you mean 3D map icon?

yep.

"Government is the great fiction, through which everybody endeavours to live at the expense of everybody else."
Frédéric Bastiat

23 (edited by Safe-Keeper 2008-09-21 16:03:11)

Re: Mon Calamari map - What to look for.

I said this on IRC already, but please make the beach by the crater a bit more level. Doesn't have to be bigger, but please make it more level so the shuttle doesn't slide so easily.

It's a great sneak attack spot, though. I managed to park a shuttle there today and we used it as a spawn point until the beach was taken. Everyone on the other team were like "wtf you landed a shuttle?!", and "where on Earth did you come from?".

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Mon Calamari map - What to look for.

OK, had another two rounds with pen and paper handy today, my feedback:

- I believe, and hope, you're planning to make the Imperial island more level, so that the shuttle doesn't tip over upon spawning wink .

- The accessible area to the west of the beach would be a nice spot for a spawn beacon and lookout post, and should not be out of bonds.

- Please limit the number of Mobile Barracks in-game at any one time to one. We had a Stormtrooper Transport dropping three mobile barracks on the beach today, and the place got overrun nearly instantly. Make it so that the first mobile barrack dropped disappears when the second is dropped, or just reduce the number of barracks carried by the DX9 to one at a time (with the option to get more at ammo sources).

- Make the beach cap radius smaller. I capped it today from the waterline by just sniping everyone on it, without even having to take the place (might have been mistaken, but I think I was within cap radius). You should have to be within the trees or even atop the cliff to cap the beach.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Mon Calamari map - What to look for.

Hi, I noticed the transports barracks, when dropped, slide down the hills or any slope. I dropped one onto the top one of the building and it slid off that too. So, I suggest maybe a grittier paintjob on 'er. Would making the bumpmap bumpier fix that problem? just kidding...but yeah, get some friction on that would ya please?

I noticed the trees leaves would rustle when you hover over them. Nice!

Another note. It would seem TIE fighters dont have the hover feature like the Bomber has. Well, if it does, it's not as effective. I would throw it in reverse and just tumble backwards. Not that I fly much better in a spacemap really. But it'd be nice if TIE's, actually any craft, could hover too. Repulsorlifts are standard and quite cheap to produce.

Here's an odd request which I'm guessing may not be feasible. You can see all this area but the zone is only quite narrow to operate in. I was wondering if you could put up something that looks like that shield used on the Ryloth <I think> map. That way you sorta see where the bounds are and it could add to the reason why the fight can only be along that path. As in, the Mon Cals jam critcal areas but the IMPs have managed to cut through that jam in that area. Anyways...Didn't notice if there was one, but how about a big gun to take down those transports. Like a turret or something. That'd mean the pilot would have to move fast to get the job done.

I really enjoy that map a lot...actually all the new maps are quite fun.

TRON

!SYSTEM ALERT!Identity Verified!!SYSTEM ALERT!Identity Verified!!SYSTEM ALERT!
TRON is on the game grid

Re: Mon Calamari map - What to look for.

Hey Tron! Thanks for the feedback. Hope you're enjoying the mod big_smile

Re: Mon Calamari map - What to look for.

I have to admit I'm at a loss as to why the out-of-bonds area extends so far outwards anyway. I could understand it when it blocked vehicles from flanking the island, but if you're going to disable it so vehicles can traverse it, then surely it's enough to just make it surround the island and make it wide enough to keep out infantry dismounting transports just outside its range?

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Mon Calamari map - What to look for.

Again, the OOB area was just to keep testing focused. Pay it no attention.

"Government is the great fiction, through which everybody endeavours to live at the expense of everybody else."
Frédéric Bastiat