Hi, I noticed the transports barracks, when dropped, slide down the hills or any slope. I dropped one onto the top one of the building and it slid off that too. So, I suggest maybe a grittier paintjob on 'er. Would making the bumpmap bumpier fix that problem? just kidding...but yeah, get some friction on that would ya please?
I noticed the trees leaves would rustle when you hover over them. Nice!
Another note. It would seem TIE fighters dont have the hover feature like the Bomber has. Well, if it does, it's not as effective. I would throw it in reverse and just tumble backwards. Not that I fly much better in a spacemap really. But it'd be nice if TIE's, actually any craft, could hover too. Repulsorlifts are standard and quite cheap to produce.
Here's an odd request which I'm guessing may not be feasible. You can see all this area but the zone is only quite narrow to operate in. I was wondering if you could put up something that looks like that shield used on the Ryloth <I think> map. That way you sorta see where the bounds are and it could add to the reason why the fight can only be along that path. As in, the Mon Cals jam critcal areas but the IMPs have managed to cut through that jam in that area. Anyways...Didn't notice if there was one, but how about a big gun to take down those transports. Like a turret or something. That'd mean the pilot would have to move fast to get the job done.
I really enjoy that map a lot...actually all the new maps are quite fun.
TRON
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