Topic: Dev Diary

Greetings everyone big_smile  here is Alcotes Dev Diary.  Some of his amazing concept art is included.
Enjoy


Hi there, this is alxcote, First Strike Animator and Concept Artist. Here is a bit about myself. My full name is Alexandre Cote, I am 20 years old and I am curently studying at Sheridan in Animation. I have always been passionate with arts and everything that is graphic related. From the small doodles i used to make as a kid to the short animated films I do for school to this great MOD I have the chance to work on.

My work here is to make sure the design packages are done right and given to the modelers. To be able to supply some great visuals that can then help the Modelers to save time and get a better perspective on their tasks. These are first made as ConceptArts and then put into Model Sheets for a better understanding of the shapes and forms. My second function is to animate and bring life to every moving model in the game. From huge walking ATAT's to simple weapon clip reloading, I'm there doing my best to give the illusion of life. The Battlefield 2 engine is fairly new to most of us, trying to transfer a world such as Star Wars into it is quite a challenge. We're trying very hard to take profit of engine and achieve as much realism as we can.

These are the first 3 Concept art done for the Hoth map. They are for the Rebel Assault Trooper, the Calamari Officer and the Bothan Spy.

http://www.tpfclan.net/firststrike/img/FS_RebelAssault.jpg

http://www.tpfclan.net/firststrike/img/FS_RebelCalamari.jpg

http://www.tpfclan.net/firststrike/img/FS_BothanSpy.jpg



This is a screenshot taken while animating the walk cycle for the ATST using Maya software.


http://www.tpfclan.net/firststrike/img/sshot_lrg_animatst.jpg

This was my Developer Diary. I hope you enjoyed it and will be stay tuned for the next updates on our progress. All you patience will be worth our hard work!

Re: Dev Diary

Thouse are some damn nice drawings. And that model is looking nice. Will you guys be able to program the animations into the game properly? Or is BF2 similar to 1942 in the sense that its impossible?

http://img.photobucket.com/albums/v234/Robz_p/ninja.jpg

Re: Dev Diary

That art is awesome!!! Great update FS team!

http://img.photobucket.com/albums/v64/muzza/vf1.png

http://img.photobucket.com/albums/v64/muzza/FSstromtrooper.png

Re: Dev Diary

Wowee Alx them's some nice arts.

http://img530.imageshack.us/img530/903/ramsiginquisitionpz4.jpg
Arrgh, yar... arr ar arrgh!

Re: Dev Diary

Thanks guys.

Ram i miss you man.. sad

Re: Dev Diary

Let's just say that the animation is more possible in this than in 42, and none of us would be able to live with ourselves if the walkers just floated about. So... we're gonna try as hard as we can to get that working.

"I never knew I had it in me!" - C3PO
"Charging into the detention block wasn't what I had in mind!" - Han Solo
"I'll... I'll turn you all into fish!" - Edward Elrich

Re: Dev Diary

Yeah... well I'm hungry. Why would I type that out? I don't know.

http://img530.imageshack.us/img530/903/ramsiginquisitionpz4.jpg
Arrgh, yar... arr ar arrgh!