Re: News?

I wonder if theres ever been a mod that gave a definate release date and lived up to it.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: News?

FS did.  Remember the first release? Sep 28th?  It was announced ahead of time and then released on time.

http://www.dsgaming.net/imperial/fssig.jpg
http://miniprofile.xfire.com/bg/co/type/2/dsimperial.png
http://stats.fsmod.com/sig/trooper.Imperial.png

Re: News?

Oh those were the times. Walking inside walls in Mos Entha <3

Re: News?

What about surprise, before-official-release-date releases?

http://i47.tinypic.com/10xskg8.jpg

33 (edited by Athlon 2008-10-24 13:32:33)

Re: News?

I remember just before 1.2 came out I lost it a bit on the forums. Acted like a jerk and upset a few people because I was eager to play the new maps. One thing i've learned since then is the incredible amount of work that goes into creating each map and balancing it. When 1.2 did arrive it really did blow us all away so I would say the new keyword is Patience  smile

"Something something something Dark Side.. Something something something Complete!"
http://img399.imageshack.us/img399/1046/athlonsig04fc5.jpg

34 (edited by Suriander 2008-10-24 14:39:25)

Re: News?

I did not have one shred of patience when 1.2 was nearing D-Day.  Then again, not many people did, we were a little too teased by the mysterious additions and the wonder of when release date would be.  Now, having just returned to FS after these past few months, it seems the patch came in no time, and I feel I can wait a little longer...

http://i47.tinypic.com/10xskg8.jpg

Re: News?

Too bad you guys werent in IRC back then, you wouldve had a chance to become a stress tester back then. It saved me from going crazy back then.

Those releases are really hard for devs, and when ppl start to whine about it being late, I want to kill them for not respecting the devs for giving a great mod for free and using lots their own time without getting any profit from it.