Re: Commmunity Game 15th November

sampa sampa sampa, sampa                                  pa

Re: Commmunity Game 15th November

i can get behind 1 round per map

Re: Commmunity Game 15th November

Mmmmm, I'm not to chuffed with one round per map personally.

I like to attack and defend, and I like to fly both sides ships in space.  Also, some maps are won by whoever loads first for the first round.  This isn't a problem with the second round of a game, as most people have already loaded and jus' have to hit deploy.

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.

Re: Commmunity Game 15th November

I vote for two rounds of each map personally. To add to the previous arguments, sometimes something goes wrong (or a particularly ingenious tactic or strategy is applies) and one side just steamrolls the other. When this happens, it's good to have another round to salvage some.

Also, now that more people are on the servers, giev 64p mos espa plz. 32p was way too cramped with 34 people on.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

26 (edited by Safe-Keeper 2008-11-15 20:20:29)

Re: Commmunity Game 15th November

OK, had some great rounds today, even though the teams were a bit skewed on some of the maps and Mos Espa got way too cramped. Can't wait to see the BR files.

Share your stories now!

My fave moment has to be when we were trying to take the Bunker on Endor Strike Team and I went Packered Mortar Gun (PMG) and tried to get into a good firing spot. The PMG is tricky to use effectively as an indirect fire weapon on Endor as the trees block your line of fire, but after some trial, error and dying I got into a good position on a rock about 80 meters south of the CP and opened fire to see if any bolts would go through. To my surprise, not only did they get to the CP, but I also got a hit indicator. I fired again and got hit indicators on every shot. I continued shooting until my PMG was out of ammo, with just about every bolt producing a hit indicator. 'twas sweet - the only thorn in my paw was that TK complained it kept him from approaching the CP with his AT-ST big_smile . I can't wait to see the BR files to see how I did. I hope I did more damage to the enemy than to my buddies.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Commmunity Game 15th November

my fav time was was as a rebel sniper on bestine. I found a perfect place behind one of those humidifiers (or what ever they are) where i could fire on the balcony on the hill and nobody could fire back. Rebel snipers have such an advantage on that map though

http://www.fsmod.com/stats/fssig.php?player=btcc
Occupation: Hacker on steroids

INGAME NAME: btcc

Re: Commmunity Game 15th November

I liked the increased 'countdown time' upon loading in, gave no-one a headstart and gave us time to form squads.

Some cool moments for all there, good games.

http://g5hd7a.bay.livefilestore.com/y1pYKw7Yp4ui_IKxw2wYbMr5xQ7XHAnuSmXBQcR3smbF6G-gHNuMLfh0QmoLRTc58VGEnJ1FheOT0YzDoDBF0603XYCVboCkrCX/rsf%20sig.png
''Its over. Angel won.''   RSF Gurd