Topic: Question to the Devs: Lucasarts, modding and copyrights
Hello
Let me first wish you all a Merry X-mas, Happy New Years and also offer my BIG THANKS to the Devs for an EXCELLENT Star Wars Mod!!!
Ok, so a friend of mine is thinking about starting a Star Wars mod. Its set in the Prequel timeframe and based on another 3D-engine, so if it ever came to be its concept would be quite different to First Strike. I told him there might be possible copyright issues but he didn't think so. When I Googled on the subject, I came up with some indications that Lucasarts can be very strict about copyrights, even when it comes to 3rd party fanmade stuff. I figured I'd ask the First Strike Devs...if anyone would know about this, its them.
Anyways, my questions are as follows:
- I've read about possible issues with regards to 3rd party/fanmade material (story, concept, characters etc) having to be true to the Star Wars unsiverse (I believe the term is "canon"?). Do you know what Lucasarts policy is on this?
- I'm also wondering about the soundeffects in particular. I know you create maps, models and textures by yourself (and you did and excellent job btw!), but I suspect most of the raw material for the soundeffects must have been ripped from other commercial Star Wars games? Do you know what Lucasarts policy is on this as well?
- Is it necessary, recommended or just considered good form to contact Lucasarts and "ask permission" or just give them a heads up about your work? Perhaps this is a silly question and also considered extreme, but please forgive my ignorance.
I understand if anyone of the Devs don't want to or do not feel the need to answer these questions, but judging from the high quality of this mod, they seem to be a very serious team which leads me to believe they have a pretty good understanding of these things. I'm hoping you still might be willing to help, as one Star Wars fan to another.
Any information on the subject would be greatly appreciated.
Thanks again to the Devs for a kickass Star Wars mod!!!
Regards
N





