Re: Map Suggestions..

undergrowth can cause massive lag if you go over the top with it. Actually Null has a sweeping grassland area leading into a forest that's really quite dense. The other triuble with grass is it doesnt show up from a distance so people who think theyre well hidden in the grass are actually very very vunerable too snipers who can see them quite clearly.

http://stats.fsmod.com/sig/trooper.krenyo.png

Re: Map Suggestions..

It should also be noted that the maps are still WIP. (Work in Progress)

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

73 (edited by TY2D2 2008-10-22 00:23:53)

Re: Map Suggestions..

SurfingDoc wrote:

Hi guys

Saw the new update posted. I have to say, some of the maps need some serious vegetation. I know grass is possible like in BF2 in BF2142 because I've seen custom BF2142 maps with grass. I mean the refinery map looks good and it doesn't matter that there is no vegetation. Same goes for Lok. But Bimmel map... well, it looks like a BF1942 map. Just barren, with just grass textures. I realize it's the beta stage for the map... but graphically... it needs a lot more.

Lok has  a bit of grass here and there :]

I didn't put much for the exact reasons krenyo outlined above.

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: Map Suggestions..

um, bimmiel has grass. no?

Re: Map Suggestions..

hehe, finally some talking here again... I have been waiting a long time to wait for some to talk, byt ye i think bimmiel has som grass.

when a cow falls on your face you are probably dead but as I normally say "well, well you never know..."

Re: Map Suggestions..

The new maps look great but I still want JUDICATOR!  How many times must we fraking beg!?!  tongue  Either that or more maps from the movies (my 2 cents).  Is Bespin coming anytime soon?

I can guess that no IMP VS REB battle ever took place on Dagobah and that this is supposed to be a lore accurate game but still, it would be a cool map. 

Also, I know you guys have been working on Hoth, but have you considered spliting it up into two maps?  One with the walkers outside and another inside Echo Base where the imp troops are mopping up any rebels that haven't escaped yet?  Rebels could hold off the imp troops long enough for others to escape.  While the empires objective is to stop them from escaping (obviously).  Anyway, food for thought.

http://www.fsmod.com/stats/fssig.php?player=adultswim

Re: Map Suggestions..

ADULTSWIM wrote:

The new maps look great but I still want JUDICATOR!  How many times must we fraking beg!?!  tongue  Either that or more maps from the movies (my 2 cents).  Is Bespin coming anytime soon?

Just rumour here, but there was something a while back in IRC about getting some Bespin structures modeled and setting up a map.  Can't confirm it to be true tho, alot of ideas get flung around and then never brought up again.  A bespin map is a BIG undertaking - it involves creating new statics ranging from simple crates to hugeass super-structures.

Also, I know you guys have been working on Hoth, but have you considered spliting it up into two maps?  One with the walkers outside and another inside Echo Base where the imp troops are mopping up any rebels that haven't escaped yet?  Rebels could hold off the imp troops long enough for others to escape.  While the empires objective is to stop them from escaping (obviously).  Anyway, food for thought.

I know that either the 16p and/or 32p version of the map won't have walkers in it.  You could easially pretend that that is just rebels holding off imps for others to escape.  Infact, that is essentially what they ARE doing, isn't it???

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.