Had a splendid second round, too - playing as Rebels, we held the Windmill farm the entire round. I went Rocket Launcher and one guy got into a Combat Speeder and I gave him a shield for cover. Another set up a tripod MKII repeater which I promptly manned, and I received a Generator from a helpful team mate. Our defenses at this point consists of the Combat Speeder, at least one MKII, infantry, and at least one T1-B. After some fighting I get taken out along with my MKII by a TIE Bomber, and go Support, making sure to get myself a shiny new DEMP from the quartermaster.
I spend the rest of the round running back and forth, repairing the Combat Speeder, tanks that show up, and an APC Freerunner which showed up to lend a hand. Just as I finished repairing one vehicle, another would call for help. As I repaired that one, the third vehicle would take damage and request repairs. When I was finished with the third one... you get the idea.
We were hit by wave after wave of Imps, and at one point faced three tanks attacking simultaneously. We were hit by TIEs, by the shuttle, by tanks and walkers, by infantry. The CP came close to falling several times in the intense fight, but in the end, the Alliance prevailed.
"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.