Re: The dreaded "space invulnerability bug"

SnakeTheFox wrote:

Alright I was following you up until that point. Come on now, TOO easy? Of course it isn't TOO easy. TOO easy would be if everyone and their grandma could, without much effort, score a lot of kills. But that's not how it is. 'Easy' isn't having it so only space-vets of the X-wing/TieFighter days actually getting kills in a dogfight. It may be easy for you, sure, but it definitely isn't easy for the majority of the playerbase, and that's what we're trying to fix here. Makes the mode a little unattractive at times.

Concur.

It may be easy to get kills in space when the other guys don't know what they're doing.. Otherwise its difficult.

SnakeTheFox wrote:

Excusing this game because of the antics of an old relic (a good relic, but a relic nonetheless)...

That's no way to refer to Twigs big_smile

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9 (edited by Gwynzer 2009-02-12 13:36:51)

Re: The dreaded "space invulnerability bug"

Nah, I'd say thats the perfect way to refer to Twigs.

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.

Re: The dreaded "space invulnerability bug"

What Twigs says. The problem isn't that it's difficult per se, the problem is that it's everything but intuitive to beginners, who really have no way of knowing there's no way to score confirmed hits unless you're straight behind or in front of an enemy or firing at something slow-moving.

I'd love for the engine limitation to go away, too, but for the moment, it seems it's a no-go unfortunately hmm .

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--the awesomeness that is Boatmurdered.

11 (edited by Alreech 2009-02-12 14:36:40)

Re: The dreaded "space invulnerability bug"

Difficult ?
Hell, even I mostly leave a space map with positive K/D...

Space Combat is easy:

-Join a Squad or create one
-As Squad Leader give Attack / Defend Orders, as Squad Meber follow these orders or stay close to other squad members
-If you spot a target, set probing shoots in front of him - single shoots, not continuous fire
-look for the hit indicator - if your probing shoot scores a hit, pull the trigger until the target is destroyed
-if the probing shoot doesn't hit correct your lead
-don't be silly and shoot continuos if the target is too far away: By doing so you will revale your position to any other enemy fighter
-the reason for being in a squad: Stay together (its simple in a squad, just follow the green icons in HUD & Map) and concentrate fire at one target. Yeah, it's unfair, but war isn't a game wink

it's also a good idea to get the singleplayer Minimod and partice on Battle of Yavin with it.

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