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First Strike 1.5 is OUT! Check the download page for download links
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Posts: 8 to 14 of 30
- From: Tuscaloosa, AL
- Registered: 2007-01-20
- Posts: 332
Re: New Maps, New Toys, New Fun
Boarding in a naval sense has been done to death. but true boarding as in being able to take control of vessel which could be considered a small town or village back in the days of boarding in the high seas... that would be intriguing and very worthwhile 
 non est innocentia, solum sunt noxiae gradus, There Is No Innocence, Only Degrees Of Guilt

- Pam
- Imperial Officer
- Offline
- Registered: 2007-05-13
- Posts: 220
Re: New Maps, New Toys, New Fun
i might be missing the point here, but where do you get naval boarding from? A more suitable reference would be another Star Wars mod, which already did an attempt of realizing boarding in space. Granted "boarding" was basically just "glitching" into the enemy ship in that game...

- TY2D2
- First Strike Team Member
- Offline
- From: California
- Registered: 2006-07-24
- Posts: 4,574
Re: New Maps, New Toys, New Fun
Pam wrote:i might be missing the point here, but where do you get naval boarding from? A more suitable reference would be another Star Wars mod, which already did an attempt of realizing boarding in space. Granted "boarding" was basically just "glitching" into the enemy ship in that game...
Which was ever so fun, too bad that was never totally realized.
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."— Andrew Rilstone
- From: Grong, Norway
- Registered: 2006-07-25
- Posts: 5,192
Re: New Maps, New Toys, New Fun
Space-boarding in this mod/game? Why didnt anyone think of that earlier? roll
If the only complaint you can muster is that we didn't do it earlier, we must be onto something good !
"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage." --the awesomeness that is Boatmurdered.
- From: Waterford, Ireland :)
- Registered: 2007-07-18
- Posts: 2,064
Re: New Maps, New Toys, New Fun
If only S-GUY were around for this. 
First strike, playing from day one: SirKillsalot30
Resident Metal Gear Solid fan
- From: Aberdeen, Scotland
- Registered: 2008-06-24
- Posts: 1,926
Re: New Maps, New Toys, New Fun
TY2D2 wrote:It's inf-transport so far, but keep in mind, a WIP.
And there goes the mystery.... nice one.
BlackIntel Game Leader DUKE815: Teamwork's complicated. I've found that ramming a Lambda with a Y-wing at full boost is most effective.

- Twigs
- First Strike's Go To Guy!
- Offline
- Registered: 2007-09-28
- Posts: 4,233
Re: New Maps, New Toys, New Fun
Gwynzer wrote:And there goes the mystery.... nice one.
Scooby doo been round? What mystery?? I have no idea what you guys are talking about. Things in FS change so quickly, all news posts are null and void once they are posted as they are no reflection on finished work. Besides, we testers just put a big fat no stamp on all current WIP maps cause they suck. Y'all need to wait another 12 months now for new content while the dev's try to make something that meets my high standards. I mean come on, did you see the state of that walker?? Pfft..terrible..and that sandcrawler..ew. We needs new devs I reckon.
Bite my shiny metal Tie Fighter!  
Posts: 8 to 14 of 30
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