Topic: 1.4 v1009 Jedi/BountyHunter - 1 day treat, or keeper?!
Played the 1009 build with the Jedi and BountyHunter today - it was a blast. My question is whether you're going to keep it running, or - if it's a nice short-time treat for regular players?
If it sticks around, there is some balancing that would be nice - the Jedi are UBER-POWERFUL!
Here's MY wish-list if ya'll are going to build on these new additions... feel free to add your own.
1) Correct the images in the class selection and weapons icon trays... most are blank, or show just knives... took a bit to figure out Jedi had force lightning, force push and a light saber and the BountyHunter jetpack icon on weapon select is blank...
2) Correct the sound effects for force push and the light saber... they're silent, but deadly ![]()
3) Add light saber throw (the boomer-rang like action from the LucasArts titles) - right now, the saber is the weakest of the jedi weaponry and most difficult to kill with... it'd be nice if it would block some in-comming fire as well
4) Force push should just knock you down, not kill you... especially on the first push
5) Force Jump and Force Run would be a nice feature
6) The Light Saber graphics need to be "dolled" up some... the kilt and blade could be more realistic (from a StarWars reality of course)
7) Should limit the availability of force powers (just like running) in order to "open a window" for non-jedi players to kill-the-jedi.
8) Adding Sith to the Empire would be cool - and a simple fix to balancing gameply... the Jedi simply kick butt with the non-stop lightning blasts.
Thanks for adding these two characters - it really adds a fantastic new dimension to the game and is a hoot blastin' guys/vehicles with that lightning!








