1 (edited by |KW|C3-DaddyO 2009-04-01 15:08:27)

Topic: 1.4 v1009 Jedi/BountyHunter - 1 day treat, or keeper?!

Played the 1009 build with the Jedi and BountyHunter today - it was a blast.  My question is whether you're going to keep it running, or - if it's a nice short-time treat for regular players?

If it sticks around, there is some balancing that would be nice - the Jedi are UBER-POWERFUL!

Here's MY wish-list if ya'll are going to build on these new additions... feel free to add your own.

1)  Correct the images in the class selection and weapons icon trays... most are blank, or show just knives... took a bit to figure out Jedi had force lightning, force push and a light saber and the BountyHunter jetpack icon on weapon select is blank...

2)  Correct the sound effects for force push and the light saber... they're silent, but deadly lol

3)  Add light saber throw (the boomer-rang like action from the LucasArts titles) - right now, the saber is the weakest of the jedi weaponry and most difficult to kill with... it'd be nice if it would block some in-comming fire as well

4)  Force push should just knock you down, not kill you... especially on the first push

5)  Force Jump and Force Run would be a nice feature

6)  The Light Saber graphics need to be "dolled" up some... the kilt and blade could be more realistic (from a StarWars reality of course)

7)  Should limit the availability of force powers (just like running) in order to "open a window" for non-jedi players to kill-the-jedi.

8)  Adding Sith to the Empire would be cool - and a simple fix to balancing gameply... the Jedi simply kick butt with the non-stop lightning blasts.

Thanks for adding these two characters - it really adds a fantastic new dimension to the game and is a hoot blastin' guys/vehicles with that lightning!

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Re: 1.4 v1009 Jedi/BountyHunter - 1 day treat, or keeper?!

3)  Add light saber throw (the boomer-rang like action from the LucasArts titles) - right now, the saber is the weakest of the jedi weaponry and most difficult to kill with... it'd be nice if it would block some in-comming fire as well

They can block incoming fire wink .

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: 1.4 v1009 Jedi/BountyHunter - 1 day treat, or keeper?!

I would sure like to try it but when I joined the DS server, I was immediately kicked twice then banned for no reason.  That's really sleazy behavior.

Re: 1.4 v1009 Jedi/BountyHunter - 1 day treat, or keeper?!

ROFL ...... thats really mean of you guys.

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5 (edited by FSDev| TALON 2009-04-01 19:00:25)

Re: 1.4 v1009 Jedi/BountyHunter - 1 day treat, or keeper?!

Certainly not a keeper, only for today. If we were gonna have them around the Jedi would need to be nerfed and given a little speed and jump ability to truely reflect them as Jedi, but no, that is not what First Strike is about. There are more than enough Star Wars games out there were you can play as Jedi. This is not one of them (appart from today that is;)).

However, with the jetpacks they are a lot of fun it has to be said, but I would only really advocate their use within First Strike in a map specifically designed for their use, and both factions would have to have access to them to make things fair. I could see that happening (though not for a while, got plenty on our plates as it is), maybe. We'll have to see.

DUKE? I thought I saw you on earlier? I'm sure I remember killing you on a map or two? This build hasn't been entirely stable though, I've had a few crashes to desktop, don't know if that is what you were experiencing?

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Re: 1.4 v1009 Jedi/BountyHunter - 1 day treat, or keeper?!

i remember that testing sesion lol, was the best ever (YETI ^Sir_Markus)

Beta: Latin for "still doesn't work".
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Re: 1.4 v1009 Jedi/BountyHunter - 1 day treat, or keeper?!

Hmm, I wanna see a FSmod but for the clone war. There can be no Jedi, just some fights. I'd love to take the empire transporter and land on Angel's face...