Re: We need some real artillery.

Mortar fire really isnt that hard to coordinate man...

We had a pretty good mortar operator yesterday on Ryloth, he sat on the hill across teh bridge and laid down fire on the CP until we were close, then he stopped, or adjusted best he could. Things like freindly fire should happen unless, someone, is retarded.

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Re: We need some real artillery.

Twigs wrote:

Right...so what your saying is every map should consist of the defenders standing around the CP susceptible only to infantry fire?

Hyperbole for the win. No, I never said that.

Twigs wrote:

Your comparing 2142 et al to Star Wars. This isnt 2142. Want to take cover? Build a shield bubble. Teamwork, its the future.

And are you saying that because players can bring cover with them it eliminates the need for maps to have cover? That we should fight over featureless planes? I hope not.

What I did say was that in a directly analogous situation- artillery fire from above, our starwars soldiers do not have the options that our BF2 and 2142 friends have- namely to take cover. Furthermore, shield bubbles do not provide cover from freerunner mortar fire- it just gets through and kills em anyway.

This brings me back to my original point:

...there is precious little the Imperials on Rhenvar can do about it other than abandon their CP and come get you(in firehawkes/atst), fall back to somewhere else (again abandoning their CP) or simply spawn there and die.

Leave or die aren't great options when you're supposed to be defending.

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Re: We need some real artillery.

Twigs wrote:

IF we're gonna compare them, then Star Wars needs real newtonian physiscs during space maps, lasers kill with one shot no matter what they are, and HE (High Explsoives) need a 25 metere kill radius for frag nades, 50m kill radius for projectile weapons, and up to 100m kill radius for detpacks.

Why?
If you say A you don't have to say B too... You could take the best things from reality that would make mod better. But you don't have to add any other realism. For gameplays sake.

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