Re: So...

Fat chance of Hoth until Autumn/Christmas time at this rate.

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.

Re: So...

Stardestroyersarecool wrote:

The mod needs Hoth, and soon. tongue

we'll need some kinda plan tho.
Once hoth is released we'll have to spam forums and message boards with tantalising videos and pictures and links, otherwise no-one will know/care its out except the people already playing.

I suggest we organise a day of advertising when it comes out- with devs and pubbers filling the interwebs with links and such.

For example, I've got warseer- someone should do the xfire forums and someone should do a bunch of starwars forums

http://g5hd7a.bay.livefilestore.com/y1pYKw7Yp4ui_IKxw2wYbMr5xQ7XHAnuSmXBQcR3smbF6G-gHNuMLfh0QmoLRTc58VGEnJ1FheOT0YzDoDBF0603XYCVboCkrCX/rsf%20sig.png
''Its over. Angel won.''   RSF Gurd

Re: So...

but why wait till Hoth? Why not start all that now? We have plenty of good content as it is.

Bite my shiny metal Tie Fighter!
http://img.photobucket.com/albums/v600/TALON_TAW/TwigsSIG.jpg
http://stats.fsmod.com/sig/pilot.JE_Twigs.png

Re: So...

Twigs wrote:

but why wait till Hoth? Why not start all that now? We have plenty of good content as it is.

Nah, right now we've got low numbers during the week and problems with the launcher.
I'm optimistically expecting another release will resolve launcher problems and increase activity among thepeople who already play- thus when all the new people come we won't get posts to the effect of 'where are all the players' or 'is this mod dead?'

Its not just about new people having a go, its about retention too.

http://g5hd7a.bay.livefilestore.com/y1pYKw7Yp4ui_IKxw2wYbMr5xQ7XHAnuSmXBQcR3smbF6G-gHNuMLfh0QmoLRTc58VGEnJ1FheOT0YzDoDBF0603XYCVboCkrCX/rsf%20sig.png
''Its over. Angel won.''   RSF Gurd

Re: So...

RSF Angel wrote:

Nah, right now we've got low numbers during the week and problems with the launcher.
I'm optimistically expecting another release will resolve launcher problems and increase activity among thepeople who already play- thus when all the new people come we won't get posts to the effect of 'where are all the players' or 'is this mod dead?'

Its not just about new people having a go, its about retention too.

What problems are people having with the launcher? I've not seen much feedback on this so if people are getting regular problems then it would be very useful if they reported this.

Bite my shiny metal Tie Fighter!
http://img.photobucket.com/albums/v600/TALON_TAW/TwigsSIG.jpg
http://stats.fsmod.com/sig/pilot.JE_Twigs.png

Re: So...

Shaders are still broken.  There is a "workaround", not a "fix".  Workarounds don't work for everyone.

Most people's launcher still work with FS.  However, it breaks their VANILLA install.  Breaking the vanilla version is the worst thing a mod cna do, imo.    Most of us on this forums don't play vanilla, but there are people who do, and after trying out FS, going back to vanilla and having to reinstall to play... the won't come back.

There is also the issue of some people not being able to download files, and some people not being able to run the launcher. 

And the dev's know about it.  I've told them, a few of them, and some multiple times.  It seems to fall on deaf ears most of the time smile

I'm sure I've told you about these problems, before, Twigs. And some possible fixes if the source was made public.

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.

Re: So...

THAT'S WHY WE LACK PLAYERS!

TWIGS SCARES THEM ALL AWAY!

Mhm, I hope he'll ship out again soon. Whenever he goes away, seven servers fill up with 64 players on each, but once rumours start appearing of his return, they all pull a synchronized retreat... sad

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.