Re: Who looks at the stats?

Gwynzer wrote:

TME is almost flawless smile

all it needs are ladders where there should be ladders (docking bay hatches) and the occasional crate in a backalley.
I fell into a backalley inside a capzone yesterday as squadleader and immediately threw my beacon over the wall.  I was already too late tho- half my squad had spawned on me already.

Twigs fixed our problems with a well thrown grenade tho smile

http://g5hd7a.bay.livefilestore.com/y1pYKw7Yp4ui_IKxw2wYbMr5xQ7XHAnuSmXBQcR3smbF6G-gHNuMLfh0QmoLRTc58VGEnJ1FheOT0YzDoDBF0603XYCVboCkrCX/rsf%20sig.png
''Its over. Angel won.''   RSF Gurd

Re: Who looks at the stats?

Always happy to help smile Saw the beacon fly over the wall, took it down then lobbed me nade over.

Bite my shiny metal Tie Fighter!
http://img.photobucket.com/albums/v600/TALON_TAW/TwigsSIG.jpg
http://stats.fsmod.com/sig/pilot.JE_Twigs.png

Re: Who looks at the stats?

Gwynzer wrote:

Mos Espa will be number 1 for a looong time.

It's quite easy to say it is FSs most "polished" map.  Not just in general looks, but it's gameplay is really good aswell.  There are alot of FS maps that do decent in looks and gameplay, some amazing in looks, poor on gameplay. TME is almost flawless smile

Takes a bow

RSF Angel wrote:
Gwynzer wrote:

TME is almost flawless smile

all it needs are ladders where there should be ladders (docking bay hatches) and the occasional crate in a backalley...

I believe Safe has made a redux of the map that adds more details to the map and fixes such issues.

General Un-Co,
                         Signing off
http://www.fsmod.com/img/unco_sig.jpg

Re: Who looks at the stats?

*repeats earlier statements about "good" content not reaching the public.


Anyhoo, I don't think I want to see any edits (except for "Bugfixes", which are only down to the models on the map, not the map itself, in this case) to TME.  It's almost perfect as it is, editing it to "make it better" may end up with the opposite effect.

Of course, Safe's edits aren't really gameplay effecting - how they work on with more playres going about, though,I'd like to see.

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.

33 (edited by Twigs 2009-07-16 15:20:02)

Re: Who looks at the stats?

Ya know, I just got tired at page 300 of the stats, which lists player number 7500, and was still going. Where are these players now and what put them off coming back to FS? Thats very disheartening if modified content errors etc are what put these folks off. Given that we have maybe 100 players that could be called regulars, thats a lot of people to lose for a game. One's we'll probably never see again.

Edit:

Final tally, according to the stats we have had 10636 players. Surely this is proof that us regular players and forum members should do more to keep the servers active.

Bite my shiny metal Tie Fighter!
http://img.photobucket.com/albums/v600/TALON_TAW/TwigsSIG.jpg
http://stats.fsmod.com/sig/pilot.JE_Twigs.png

Re: Who looks at the stats?

Twigs wrote:

Ya know, I just got tired at page 300 of the stats, which lists player number 7500, and was still going. Where are these players now and what put them off coming back to FS? Thats very disheartening if modified content errors etc are what put these folks off. Given that we have maybe 100 players that could be called regulars, thats a lot of people to lose for a game. One's we'll probably never see again.

Edit:

Final tally, according to the stats we have had 10636 players. Surely this is proof that us regular players and forum members should do more to keep the servers active.

Either the mod content error or it was Sam tongue

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